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A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.

active 2023-11-022026-04-24 (UTC)

Complete coverage26,447 / 26,447 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
442
Pushes
138
Pull requests
59
Issues
102
Stars
7
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 905 days from 2023-11-02 to 2026-04-24. Pushes: 138 total, peak 6 in a day. Pull requests: 59 total, peak 6 in a day. Issues: 102 total, peak 9 in a day. Comments: 57 total, peak 4 in a day. Stars: 7 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
CWolfs3491385955
shaygover3001
kaiotik2001
newageofpower2000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#708CWolfs2026-04-11 15:04
    Dynamic Dialogue: Race Condition with CustomUnits DEPLOY Actor Causes Infinite Loop
  • Issue#692CWolfs2026-04-11 14:56
    Contract Builder: `SetRelationship` Result
  • Issue#706CWolfs2026-04-11 14:56
    Result: `PilotTags`
  • Issue#707CWolfs2026-01-03 14:49
    Result: MechTags
  • Issue#706CWolfs2025-12-12 21:28
    Result: `PilotTags`
  • Issue comment#703CWolfs2025-11-25 07:15
    Contract Builder: `DialogueDecision` Node
  • Pull request#702CWolfs2025-11-20 07:41
  • Issue comment#408CWolfs2025-11-11 09:05
    Dynamic Withdraw: Improve positioning of EZ
  • Issue#696CWolfs2025-11-11 00:29
    Extended Boundary v2: Improve Boundary Growth Logic
  • Issue#698CWolfs2025-11-11 00:29
    `ObjectiveStatuses` Conditional: Broken Check If Watching For All Failure States (As a Success Condition)
  • Issue#698CWolfs2025-11-11 00:29
    `ObjectiveStatuses` Conditional: Broken Check If Watching For All Failure States (As a Success Condition)
  • Issue#698CWolfs2025-11-11 00:29
    `ObjectiveStatuses` Conditional: Broken Check If Watching For All Failure States (As a Success Condition)
  • Pull request#697CWolfs2025-11-11 00:27
  • Issue#696CWolfs2025-11-10 21:31
    Extended Boundary v2: Improve Boundary Growth Logic
  • Issue#694CWolfs2025-11-04 11:26
    `SetStatusAtRandom` Result: Potential To Infinitely Recurse
  • Issue comment#694CWolfs2025-11-04 11:25
    `SetStatusAtRandom` Result: Potential To Infinitely Recurse
  • Issue comment#692CWolfs2025-10-28 20:47
    Contract Builder: `SetRelationship` Result
  • Pull request#693CWolfs2025-10-28 20:46
  • Issue#691CWolfs2025-10-25 19:04
    Contract Builder: `ComponentDestroyedMessage` Message
  • Issue#690CWolfs2025-10-25 18:58
    Contract Builder: `InventoryOnUnitDefs` Conditional
  • Issue#689CWolfs2025-10-25 09:21
    Contract Builder: `TagsOnChassis` Conditional
  • Issue#688CWolfs2025-10-25 08:53
    Contract Builder: `TonnageByTag` Conditional
  • Issue#577CWolfs2025-10-24 23:20
    Contract Builder: New Trigger Condition - `PlayerTonnageConditional`
  • Issue comment#577CWolfs2025-10-24 23:20
    Contract Builder: New Trigger Condition - `PlayerTonnageConditional`
  • Pull request#687CWolfs2025-10-24 23:19

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 7 stars here means stars gained during the window, not the repo's star count.