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A multi purpose pathfinding algorithm that can be used in game development for enemy AI or planning the best route in emergency situations.

active 2025-08-232025-09-16 (UTC)

Complete coverage26,397 / 26,397 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
16
Pushes
13
Pull requests
0
Issues
2
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 25 days from 2025-08-23 to 2025-09-16. Pushes: 13 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 2 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Callum-OP151300

Recent activity

Latest issues, pull requests and releases

  • Issue#1Callum-OP2025-09-09 01:33
    Incorrect SFML setup and code
  • Issue#1Callum-OP2025-09-09 01:30
    Incorrect SFML setup and code

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.