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CasualCoderGuy/FO4-ModSwitchFramework-src

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active 2023-08-192026-08-11 (UTC)

Partial coverage20,691 / 26,304 hourly files (79%) · 2 absent upstream · 5,612 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
78
Pushes
20
Pull requests
0
Issues
11
Stars
7
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1089 days from 2023-08-19 to 2026-08-11. Pushes: 20 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 11 total, peak 2 in a day. Comments: 33 total, peak 15 in a day. Stars: 7 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
CasualCoderGuy3419011
wushen233240020
freeaim3001
Picein1001
alegendv11000

Recent activity

Latest issues, pull requests and releases

  • Issue#12freeaim2026-01-15 14:21
    im tired boss (crash when switching ammo with tactical reload enabled, using MSF Beta release v1.2.3 - hotfix with merged root behavior)
  • Issue#9CasualCoderGuy2026-01-13 18:40
    1.2.3 It seems like the UI can't be registered?
  • Issue comment#10Picein2026-01-13 07:04
    v1.2.3 Pre-release Incompatible with Baka Framework
  • Issue#11wushen2332026-01-13 06:10
    Feature request: Localization support for Pip-Boy magazine status display.
  • ReleaseCasualCoderGuy2026-01-12 21:28
    MSF Beta release v1.2.3 - hotfix
  • Issue comment#7wushen2332026-01-12 01:24
    Feature request: Support clicking the menu with the mouse while it is open.
  • Issue comment#7wushen2332026-01-11 22:53
    Feature request: Support clicking the menu with the mouse while it is open.
  • Issue comment#6wushen2332026-01-11 22:47
    Feature request
  • Issue comment#6CasualCoderGuy2026-01-11 21:09
    Feature request
  • Issue comment#8CasualCoderGuy2026-01-11 21:01
    AttachRemoveModToEquippedWeapon and AttachRemoveModToEquippedItem unreliable on Actors other than the Player
  • ReleaseCasualCoderGuy2026-01-11 20:52
    MSF Beta release v1.2.3
  • Issue#8alegendv12026-01-07 14:23
    AttachRemoveModToEquippedWeapon and AttachRemoveModToEquippedItem unreliable on Actors other than the Player
  • Issue#7wushen2332025-12-28 04:32
    Feature request: Support clicking the menu with the mouse while it is open.
  • Issue#6wushen2332025-12-26 05:54
    Feature request
  • Issue#4CasualCoderGuy2025-12-14 20:26
    Saving the game in version 1.2.1 causes a crash.
  • Issue comment#4CasualCoderGuy2025-12-14 20:26
    Saving the game in version 1.2.1 causes a crash.
  • ReleaseCasualCoderGuy2025-12-04 18:47
    MSF Beta release v1.2.1
  • Issue comment#3freeaim2025-09-14 00:35
    reload animation wont play properly
  • Issue#3freeaim2025-09-11 11:50
    reload animation wont play properly
  • Issue#2CasualCoderGuy2025-09-10 19:02
    I noticed that the reload animation no longer plays automatically after switching ammunition. Is this a bug in 1.2.0 or is it intentional?
  • Issue#1CasualCoderGuy2025-09-10 19:02
    Keyboard input fails in custom menu after opening native menus (Pip-Boy, Inventory)
  • Issue comment#2wushen2332025-08-17 22:42
    I noticed that the reload animation no longer plays automatically after switching ammunition. Is this a bug in 1.2.0 or is it intentional?
  • Issue comment#2CasualCoderGuy2025-08-17 17:44
    I noticed that the reload animation no longer plays automatically after switching ammunition. Is this a bug in 1.2.0 or is it intentional?
  • Issue comment#2wushen2332025-08-17 17:03
    I noticed that the reload animation no longer plays automatically after switching ammunition. Is this a bug in 1.2.0 or is it intentional?
  • Issue comment#2wushen2332025-08-17 16:56
    I noticed that the reload animation no longer plays automatically after switching ammunition. Is this a bug in 1.2.0 or is it intentional?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 7 stars here means stars gained during the window, not the repo's star count.