C# source generators for the Godot Game Engine
active 2024-12-06 → 2026-07-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 573 days from 2024-12-06 to 2026-07-01. Pushes: 123 total, peak 9 in a day. Pull requests: 44 total, peak 6 in a day. Issues: 58 total, peak 5 in a day. Comments: 127 total, peak 12 in a day. Stars: 58 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Cat-Lips | 268 | 122 | 37 | 66 |
| coderabbitai[bot] | 16 | 0 | 0 | 13 |
| pcloves | 8 | 0 | 0 | 7 |
| willnationsdev | 8 | 0 | 0 | 6 |
| Seb105 | 6 | 0 | 1 | 3 |
| Saalvage | 6 | 0 | 2 | 4 |
| valkyrienyanko | 6 | 0 | 0 | 5 |
| Joy-less | 5 | 0 | 2 | 2 |
| rrowe404 | 5 | 0 | 1 | 4 |
| JRahmatiNL | 4 | 0 | 0 | 4 |
| rmbadmin | 3 | 0 | 0 | 2 |
| TraverserEternal | 3 | 0 | 0 | 2 |
| qmhoang | 2 | 0 | 0 | 1 |
| xodial | 2 | 0 | 0 | 1 |
| Anixias | 2 | 0 | 0 | 1 |
| mikenlanggio | 2 | 0 | 1 | 0 |
| echolight321-eng | 2 | 0 | 0 | 1 |
| jsbeckr | 1 | 0 | 0 | 1 |
| Terinyo | 1 | 0 | 0 | 0 |
| wujekbogdan | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#192Terinyo2026-06-11 23:48Pluralization with TR attribute
- Issue#189Cat-Lips2026-05-07 22:55Error: `Could not load file or assembly 'System.Text.Json'` on build
- Issue#189Cat-Lips2026-05-07 22:55Error: `Could not load file or assembly 'System.Text.Json'` on build
- Issue#186Cat-Lips2026-04-22 08:55Shader source generator ignores arrays
- Issue comment#180Cat-Lips2026-04-08 08:25Notify attribute does not show initial values in inspector window
- Issue comment#180Cat-Lips2026-04-08 02:34Notify attribute does not show initial values in inspector window
- Issue#183Cat-Lips2026-04-07 07:23Regression in 2.7.0-260208-1601.Release: invalid autoload path generated on Windows
- Issue#183pcloves2026-04-05 14:31Regression in 2.7.0-260208-1601.Release: invalid autoload path generated on Windows
- Pull request#182Cat-Lips2026-03-31 08:44
- Issue comment#180Cat-Lips2026-03-31 08:35Notify attribute does not show initial values in inspector window
- Issue#178Cat-Lips2026-03-08 04:41[Shader] Add support for Visual Shaders (Godot 4.6+)
- Pull request#179Cat-Lips2026-03-08 04:41
- Issue comment#178Cat-Lips2026-03-08 04:34[Shader] Add support for Visual Shaders (Godot 4.6+)
- Issue comment#178Cat-Lips2026-03-08 02:14[Shader] Add support for Visual Shaders (Godot 4.6+)
- Issue comment#178Cat-Lips2026-02-24 21:48[Shader] Add support for Visual Shaders (Godot 4.6+)
- Issue#176Cat-Lips2026-02-18 05:43[Notify] always boxes structs because of Equals(T,T)
- Pull request#177Seb1052026-02-18 05:43
- Pull request#175Cat-Lips2026-02-08 04:19
- Issue#172Cat-Lips2026-02-08 04:17Autoload source generation broken when uid is used in project settings
- Pull request#174Cat-Lips2026-02-08 04:17
- Pull request#169Saalvage2026-02-08 03:57
- Issue#166Cat-Lips2026-02-08 03:51Shader Globals
- Pull request#167Cat-Lips2026-02-08 03:51
- Pull request#174Cat-Lips2026-02-02 03:58
- Issue#172Cat-Lips2026-02-01 07:05Autoload source generation broken when uid is used in project settings
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 58 stars here means stars gained during the window, not the repo's star count.