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Efficient and precise timers for Unity with integration into PlayerLoop. The timers account for the difference in time between cycles, avoiding cumulative errors, and offer flexible parameter configuration.

active 2025-01-052025-01-19 (UTC)

Partial coverage20,125 / 25,853 hourly files (78%) · 2 absent upstream · 5,726 failed, retryable2023-08-312026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
8
Pushes
5
Pull requests
0
Issues
0
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 15 days from 2025-01-05 to 2025-01-19. Pushes: 5 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Dimonik3334400
CatCodeGames1100

Recent activity

Latest issues, pull requests and releases

  • ReleaseCatCodeGames2025-01-05 02:40
    Release 1.0.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.