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Efficient and precise timers for Unity with integration into PlayerLoop. The timers account for the difference in time between cycles, avoiding cumulative errors, and offer flexible parameter configuration.

active 2024-11-08 → 2025-01-19 (UTC)

Complete coverage27,346 / 27,346 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-27 (UTC)
Events
11
Pushes
7
Pull requests
0
Issues
0
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 73 days from 2024-11-08 to 2025-01-19. Pushes: 7 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Dimonik3336600
CatCodeGames1100

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.