active 2026-03-22 → 2026-05-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 61 days from 2026-03-22 to 2026-05-21. Pushes: 33 total, peak 19 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 28 total, peak 18 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#43Chaddums2026-04-04 20:38[Bug] EntityRegistry empty — towers and enemies never register
- Issue#31Chaddums2026-04-04 20:38[Infra] Strip floor layer references — P#-F#-W#-S# → P#-W#-S#
- Issue#37Chaddums2026-04-04 20:38[Editor] F12 Map Designer — visual grid editor for painting terrain
- Issue#36Chaddums2026-04-04 20:38[Combat] Faction-specific enemy behaviors need per-planet context
- Issue#32Chaddums2026-04-04 20:38[Visual] Enemy death VFX — kills feel like nothing happens
- Issue#29Chaddums2026-04-04 20:38[UX] First-run tutorial hints for new players
- Issue#33Chaddums2026-04-04 20:38[Visual] Tower fire VFX — each tower type needs distinct projectile/impact
- Issue#28Chaddums2026-04-04 20:38[UI] Boss Confirm CEF rewrite
- Issue#12Chaddums2026-04-04 20:38[Narrative] AXIS + BIT dialogue pool rewrite — full line authoring
- Issue#10Chaddums2026-04-04 20:38[Narrative] Define what AXIS is actually harvesting — the engine of the plot
- Issue#51Chaddums2026-03-30 01:20[Feature] Run start screen — planet, territory section, rig selection, tower draft
- Issue#51Chaddums2026-03-30 01:20[Feature] Run start screen — planet, territory section, rig selection, tower draft
- Issue#51Chaddums2026-03-30 01:20[Feature] Run start screen — planet, territory section, rig selection, tower draft
- Issue#51Chaddums2026-03-30 01:20[Feature] Run start screen — planet, territory section, rig selection, tower draft
- Issue#51Chaddums2026-03-30 01:20[Feature] Run start screen — planet, territory section, rig selection, tower draft
- Issue#47Chaddums2026-03-30 01:19[Feature] Audio system — music and distinct SFX for gameplay events
- Issue#46Chaddums2026-03-30 01:19[Feature] Materials shop — spend materials at wave milestones for ability upgrades
- Issue#41Chaddums2026-03-30 01:18[Bug] PushPull node ActivateEffect fires but no movement logic
- Issue#40Chaddums2026-03-30 01:18[Bug] ConversionDome rebuilds meshes every frame — performance concern
- Issue#36Chaddums2026-03-30 01:13[Combat] Faction-specific enemy behaviors need per-planet context
- Issue#36Chaddums2026-03-30 01:13[Combat] Faction-specific enemy behaviors need per-planet context
- Issue#35Chaddums2026-03-30 01:13[Combat] Commander runtime behaviors — AuraBuffer, Rally, Assassin
- Issue#26Chaddums2026-03-30 01:12[Audio] Map Sonniss WAV library to game events
- Issue#26Chaddums2026-03-30 01:12[Audio] Map Sonniss WAV library to game events
- Issue#24Chaddums2026-03-30 01:12[Audio] Music — the game is completely silent
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.