Facade for Unity to correct use constructors instead of two phases initialization
active 2023-12-13 → 2023-12-15 (UTC)
Complete coverage26,468 / 26,468 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-21 (UTC)
Events
6
Pushes
0
Pull requests
0
Issues
1
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 3 days from 2023-12-13 to 2023-12-15. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 2 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Chamber6821 | 2 | 0 | 0 | 1 |
| pndte | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#1pndte2023-12-15 01:18Unity uses workarounds instead of constructors
- Issue comment#1Chamber68212023-12-13 14:54Unity uses workarounds instead of constructors
- Issue#1Chamber68212023-12-13 14:27Unity uses workarounds instead of constructors
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.