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CloudStrife7/LL-RelicHunters

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active 2026-06-222026-07-30 (UTC)

Complete coverage26,722 / 26,722 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
61
Pushes
38
Pull requests
0
Issues
15
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 39 days from 2026-06-22 to 2026-07-30. Pushes: 38 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 15 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
CloudStrife7483300
github-actions[bot]5500

Recent activity

Latest issues, pull requests and releases

  • Issue#215CloudStrife72026-07-26 22:43
    Succuboss Phase One: retone the whole conversation to the waifu-fuel pitch (2007)
  • Issue#132CloudStrife72026-07-26 01:41
    Bug: Yummy Chinese boss victory skips the win screen entirely
  • Issue#176CloudStrife72026-07-23 12:14
    Performance: compress audio + image assets (transparent, no perceptible loss)
  • Issue#150CloudStrife72026-07-16 00:40
    LEXX: intro comic art — reference audit + corrections
  • Issue#62CloudStrife72026-07-03 05:20
    Spinoff concept: GameFuel Relic Runner — narrative-driven time-travel collection game
  • Issue#62CloudStrife72026-07-03 05:20
    Spinoff concept: GameFuel Relic Runner — narrative-driven time-travel collection game
  • Issue#38CloudStrife72026-06-30 00:36
    Enemies: uncanny -> intentional visual evolution across levels
  • Issue#35CloudStrife72026-06-30 00:36
    Story: Act II between-level scenes (crew banter + Mountain Dew running joke)
  • Issue#34CloudStrife72026-06-30 00:36
    Story: dialog refinement pass (intro comic / kitchen / Major Nelson codec)
  • Issue#34CloudStrife72026-06-30 00:36
    Story: dialog refinement pass (intro comic / kitchen / Major Nelson codec)
  • Issue#30CloudStrife72026-06-30 00:36
    World: lengthen stages — longer outside + inside (Piggly/Target/Walmart/Forest Mall)
  • Issue#30CloudStrife72026-06-30 00:36
    World: lengthen stages — longer outside + inside (Piggly/Target/Walmart/Forest Mall)
  • Issue#27CloudStrife72026-06-30 00:36
    Audio: bespoke attack / impact SFX (replace shared placeholder)
  • Issue#20CloudStrife72026-06-28 03:34
    Story: Max Payne narration boxes
  • Issue#11CloudStrife72026-06-28 03:33
    Refactor: move FightHUD to a parallel scene

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.