Our Game for Godot Wild Jam 75
active 2024-11-10 → 2024-11-10 (UTC)
Partial coverage17,689 / 22,741 hourly files (78%) · 2 absent upstream · 5,051 failed, retryable2024-01-07 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
15
Pushes
2
Pull requests
0
Issues
8
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2024-11-10 to 2024-11-10. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 8 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Edvid | 8 | 0 | 0 | 0 |
| CodeCrow24 | 4 | 2 | 0 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue#8Edvid2024-11-10 15:14Pressure Plate object that toggles its value when a golem is on top
- Issue#7Edvid2024-11-10 15:14Door object that will modify "path" TileMapLayer when opened or closed. Can only close if the tile it occupies isn't also occupied by a movable object
- Issue#6Edvid2024-11-10 15:11Make level keep an array of all movable objects, and set is_moving to true when user inputs move action, and only set is_moving back to false when all objects in array has emitted "move_done" signal
- Issue#5Edvid2024-11-10 15:08Make Level also emit the kind of action taken by the user (e.g. "moved_right", "moved_up" etc). Make Golem that can respond to these signals
- Issue#4Edvid2024-11-10 15:06Make level node containing everything on the map, with a script listening to user input and emitting "moved" signal
- Issue comment#3CodeCrow242024-11-10 14:44Get a player to move confined to used cells in TileMapLayer called "path"
- Issue comment#3CodeCrow242024-11-10 14:42Get a player to move confined to used cells in TileMapLayer called "path"
- Issue#3Edvid2024-11-10 14:15Get a player to move confined to used cells in TileMapLayer called "path"
- Issue#2Edvid2024-11-10 14:10Draw the spirit
- Issue#1Edvid2024-11-10 14:09Draw player character
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.