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Our Game for Godot Wild Jam 75

active 2024-11-102024-11-10 (UTC)

Partial coverage17,689 / 22,741 hourly files (78%) · 2 absent upstream · 5,051 failed, retryable2024-01-072026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
15
Pushes
2
Pull requests
0
Issues
8
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2024-11-10 to 2024-11-10. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 8 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Edvid8000
CodeCrow244202

Recent activity

Latest issues, pull requests and releases

  • Issue#8Edvid2024-11-10 15:14
    Pressure Plate object that toggles its value when a golem is on top
  • Issue#7Edvid2024-11-10 15:14
    Door object that will modify "path" TileMapLayer when opened or closed. Can only close if the tile it occupies isn't also occupied by a movable object
  • Issue#6Edvid2024-11-10 15:11
    Make level keep an array of all movable objects, and set is_moving to true when user inputs move action, and only set is_moving back to false when all objects in array has emitted "move_done" signal
  • Issue#5Edvid2024-11-10 15:08
    Make Level also emit the kind of action taken by the user (e.g. "moved_right", "moved_up" etc). Make Golem that can respond to these signals
  • Issue#4Edvid2024-11-10 15:06
    Make level node containing everything on the map, with a script listening to user input and emitting "moved" signal
  • Issue comment#3CodeCrow242024-11-10 14:44
    Get a player to move confined to used cells in TileMapLayer called "path"
  • Issue comment#3CodeCrow242024-11-10 14:42
    Get a player to move confined to used cells in TileMapLayer called "path"
  • Issue#3Edvid2024-11-10 14:15
    Get a player to move confined to used cells in TileMapLayer called "path"
  • Issue#2Edvid2024-11-10 14:10
    Draw the spirit
  • Issue#1Edvid2024-11-10 14:09
    Draw player character

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.