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Open source simulator for autonomous robotics built on Unreal Engine with support for Unity(Remove SimMode)

active 2024-08-312026-06-20 (UTC)

Partial coverage14,172 / 17,058 hourly files (83%) · 2 absent upstream · 2,885 failed, retryable2024-08-302026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
279
Pushes
10
Pull requests
10
Issues
28
Stars
141
Forks
37

Activity over time

Daily event counts in the loaded window

Line chart, 659 days from 2024-08-31 to 2026-06-20. Pushes: 10 total, peak 4 in a day. Pull requests: 10 total, peak 4 in a day. Issues: 28 total, peak 12 in a day. Comments: 44 total, peak 14 in a day. Stars: 141 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#144dp1140a2026-05-10 07:19
    Fix Unreal Engine 5.7 build issues
  • Issue comment#44goodisok2026-02-03 06:51
    Low quality from cameras in CitySample using UE5.1
  • Issue#146bagaturkartal2026-01-16 06:39
    Unreal Engine 5.7.1 Packaging Errors
  • Issue#142HiwaRostami2025-12-23 10:23
    Support for Vehicles, Keyboard Control, and Depth/Segmentation Capture in Colosseum
  • Issue comment#95jonyMarino2025-12-08 15:10
    Low FPS capturing while not using resources
  • Issue comment#95hndxjxxy2025-12-01 07:07
    Low FPS capturing while not using resources
  • Pull request#138xxEoD22422025-11-06 13:41
  • Issue#135Jezer052025-09-09 09:05
    Issues with git for version control
  • Issue comment#118DonaldTrump-coder2025-09-09 09:03
    "APi call was not received, entering hover mode for safety" when using moveToPositionAsync in AirSim UE5.4
  • Issue comment#134DonaldTrump-coder2025-09-02 02:51
    errors when building sln in UE5.3
  • Issue#134DonaldTrump-coder2025-09-02 02:51
    errors when building sln in UE5.3
  • Issue comment#116Bruce-Si2025-08-14 00:53
    BlocksV2 fAirSim ollowing modules are missing or built with a different engine version
  • Issue comment#109Hangero2025-08-13 06:39
    SimGetImages:msgpackrpc.error.RPCError
  • Issue comment#127Hangero2025-08-13 06:35
    Using UE 5.5.3 + Colosseum (Airsim)
  • Issue#133Hangero2025-08-13 06:16
    Inconsistent Lighting and Shadow Effects in RViz When Using Packed .sh File Compared to Scene Window
  • Issue#132mayurnewase2025-07-20 23:54
    Stale readme description of Unreal engine version
  • Issue comment#127Duckierstone422025-04-30 05:59
    Using UE 5.5.3 + Colosseum (Airsim)
  • Pull request#128kcamroccm2025-03-31 00:57
  • Issue#127hamedbastami2025-03-08 10:32
    Using UE 5.5.3 + Colosseum (Airsim)
  • Issue comment#1097REVOLUTiOn2025-02-09 16:08
    SimGetImages:msgpackrpc.error.RPCError
  • Issue comment#115coyotespike2025-01-18 00:21
    MacOs, m2, failed to compile build.sh (linker error)
  • Issue comment#119samiulextreem2025-01-11 13:25
    Documentation Needs Major Updating
  • Issue comment#109taeseongkr2025-01-10 05:13
    SimGetImages:msgpackrpc.error.RPCError
  • Pull request#12166Ton992025-01-08 22:27
  • Issue#119prestonzen2024-12-31 11:19
    Documentation Needs Major Updating

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 141 stars here means stars gained during the window, not the repo's star count.