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💎 Minimal three.js alternative.

active 2023-08-152026-03-19 (UTC)

Complete coverage26,771 / 26,771 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
324
Pushes
26
Pull requests
14
Issues
13
Stars
220
Forks
11

Activity over time

Daily event counts in the loaded window

Line chart, 948 days from 2023-08-15 to 2026-03-19. Pushes: 26 total, peak 8 in a day. Pull requests: 14 total, peak 4 in a day. Issues: 13 total, peak 2 in a day. Comments: 15 total, peak 5 in a day. Stars: 220 total, peak 18 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
CodyJasonBennett54261310
jsulpis6012
caramboleyo3002
Nek2001
tommhuth1000
thorlancaster1000
titouan-pellerin1000

Recent activity

Latest issues, pull requests and releases

  • Issue#19thorlancaster2026-02-23 14:40
    Incorrect matrix multiplication order in Object3D::updateMatrix
  • ReleaseCodyJasonBennett2026-01-11 22:37
    v0.4.3
  • ReleaseCodyJasonBennett2025-04-06 06:33
    v0.4.2
  • Issue#17CodyJasonBennett2025-04-06 06:31
    Rendering issue with multiple meshes having same material with WebGPURenderer
  • Pull request#18CodyJasonBennett2025-04-06 06:31
  • Issue comment#15CodyJasonBennett2025-04-06 06:31
    Creating a texture with Float32Array, gl.FLOAT format
  • Pull request#18CodyJasonBennett2025-04-06 06:26
  • Issue#17titouan-pellerin2025-01-28 23:02
    Rendering issue with multiple meshes having same material with WebGPURenderer
  • Issue comment#16CodyJasonBennett2025-01-15 20:03
    WebGPU uniforms and alignment (?)
  • Issue#16tommhuth2024-12-26 01:30
    WebGPU uniforms and layout (?)
  • Issue comment#15Nek2024-10-28 00:45
    Creating a texture with Float32Array, gl.FLOAT format
  • Issue comment#15CodyJasonBennett2024-10-27 23:37
    Creating a texture with Float32Array, gl.FLOAT format
  • Issue#15Nek2024-10-27 17:16
    Creating a texture with Float32Array, gl.FLOAT format
  • Issue comment#13jsulpis2024-05-06 21:03
    Error in SSR
  • ReleaseCodyJasonBennett2024-05-06 18:19
    v0.4.1
  • Issue#13CodyJasonBennett2024-05-06 18:19
    Error in SSR
  • Pull request#14CodyJasonBennett2024-05-06 18:18
  • Issue comment#13CodyJasonBennett2024-05-06 18:18
    Error in SSR
  • Pull request#14jsulpis2024-05-06 16:48
  • Issue#13jsulpis2024-05-06 16:38
    Error in SSR
  • ReleaseCodyJasonBennett2023-10-21 14:52
    v0.4.0
  • Pull request#12CodyJasonBennett2023-10-21 14:51
  • Pull request#12CodyJasonBennett2023-10-21 14:51
  • Issue#10CodyJasonBennett2023-10-14 21:24
    Mipmap sampling for textures
  • Issue comment#10CodyJasonBennett2023-10-14 21:24
    Mipmap sampling for textures

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 220 stars here means stars gained during the window, not the repo's star count.