💎 Minimal three.js alternative.
active 2023-08-15 → 2026-03-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 948 days from 2023-08-15 to 2026-03-19. Pushes: 26 total, peak 8 in a day. Pull requests: 14 total, peak 4 in a day. Issues: 13 total, peak 2 in a day. Comments: 15 total, peak 5 in a day. Stars: 220 total, peak 18 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| CodyJasonBennett | 54 | 26 | 13 | 10 |
| jsulpis | 6 | 0 | 1 | 2 |
| caramboleyo | 3 | 0 | 0 | 2 |
| Nek | 2 | 0 | 0 | 1 |
| tommhuth | 1 | 0 | 0 | 0 |
| thorlancaster | 1 | 0 | 0 | 0 |
| titouan-pellerin | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#19thorlancaster2026-02-23 14:40Incorrect matrix multiplication order in Object3D::updateMatrix
- ReleaseCodyJasonBennett2026-01-11 22:37v0.4.3
- ReleaseCodyJasonBennett2025-04-06 06:33v0.4.2
- Issue#17CodyJasonBennett2025-04-06 06:31Rendering issue with multiple meshes having same material with WebGPURenderer
- Pull request#18CodyJasonBennett2025-04-06 06:31
- Issue comment#15CodyJasonBennett2025-04-06 06:31Creating a texture with Float32Array, gl.FLOAT format
- Pull request#18CodyJasonBennett2025-04-06 06:26
- Issue#17titouan-pellerin2025-01-28 23:02Rendering issue with multiple meshes having same material with WebGPURenderer
- Issue comment#16CodyJasonBennett2025-01-15 20:03WebGPU uniforms and alignment (?)
- Issue#16tommhuth2024-12-26 01:30WebGPU uniforms and layout (?)
- Issue comment#15Nek2024-10-28 00:45Creating a texture with Float32Array, gl.FLOAT format
- Issue comment#15CodyJasonBennett2024-10-27 23:37Creating a texture with Float32Array, gl.FLOAT format
- Issue#15Nek2024-10-27 17:16Creating a texture with Float32Array, gl.FLOAT format
- Issue comment#13jsulpis2024-05-06 21:03Error in SSR
- ReleaseCodyJasonBennett2024-05-06 18:19v0.4.1
- Issue#13CodyJasonBennett2024-05-06 18:19Error in SSR
- Pull request#14CodyJasonBennett2024-05-06 18:18
- Issue comment#13CodyJasonBennett2024-05-06 18:18Error in SSR
- Pull request#14jsulpis2024-05-06 16:48
- Issue#13jsulpis2024-05-06 16:38Error in SSR
- ReleaseCodyJasonBennett2023-10-21 14:52v0.4.0
- Pull request#12CodyJasonBennett2023-10-21 14:51
- Pull request#12CodyJasonBennett2023-10-21 14:51
- Issue#10CodyJasonBennett2023-10-14 21:24Mipmap sampling for textures
- Issue comment#10CodyJasonBennett2023-10-14 21:24Mipmap sampling for textures
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 220 stars here means stars gained during the window, not the repo's star count.