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Simple ultra-lightweight OpenGL version abstraction layer HEAVILY based on RLGL that uses the opengl pipeline system.

active 2023-09-092026-04-06 (UTC)

Complete coverage26,484 / 26,484 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
123
Pushes
71
Pull requests
0
Issues
12
Stars
31
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 941 days from 2023-09-09 to 2026-04-06. Pushes: 71 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 12 total, peak 3 in a day. Comments: 6 total, peak 3 in a day. Stars: 31 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ColleagueRiley887106
jonaslindemann1000

Recent activity

Latest issues, pull requests and releases

  • Issue#5ColleagueRiley2024-03-10 08:10
    Porting an older OpenGL library to modern OpenGL
  • Issue comment#5ColleagueRiley2024-03-02 23:42
    Porting an older OpenGL library to modern OpenGL
  • Issue comment#5ColleagueRiley2024-03-02 22:16
    Porting an older OpenGL library to modern OpenGL
  • Issue#5ColleagueRiley2024-03-02 22:16
    Porting an older OpenGL library to modern OpenGL
  • Issue comment#5ColleagueRiley2024-03-02 22:15
    Porting an older OpenGL library to modern OpenGL
  • Issue#5ColleagueRiley2024-03-02 22:15
    Porting an older OpenGL library to modern OpenGL
  • Issue#5jonaslindemann2024-03-02 22:04
    Porting an older OpenGL library to modern OpenGL
  • Issue#4ColleagueRiley2024-01-02 03:39
    (Modern OpenGL) glitches when too many objects are on the screen
  • Issue comment#4ColleagueRiley2024-01-02 03:39
    (Modern OpenGL) glitches when too many objects are on the screen
  • Issue#4ColleagueRiley2023-12-29 04:56
    (Modern OpenGL) glitches when too many objects are on the screen
  • Issue comment#2ColleagueRiley2023-12-29 04:43
    OpenGL (modern) example is not rendering correctly on windows
  • Issue#2ColleagueRiley2023-12-29 04:43
    OpenGL (modern) example is not rendering correctly on windows
  • Issue#3ColleagueRiley2023-12-24 04:03
    (Modern Opengl) RGL_lines not rendering
  • Issue#3ColleagueRiley2023-12-23 17:36
    (Modern Opengl) RGL_lines not rendering
  • Issue#2ColleagueRiley2023-12-22 21:46
    OpenGL (modern) example is not rendering correctly on windows
  • Issue#1ColleagueRiley2023-12-22 21:43
    RGL (modern) Crashes for windows 11 (and 10 probably too, not tested) when initing
  • Issue comment#1ColleagueRiley2023-12-22 21:43
    RGL (modern) Crashes for windows 11 (and 10 probably too, not tested) when initing
  • Issue#1ColleagueRiley2023-12-17 23:13
    RGL (modern) Crashes for windows 11 (and 10 probably too, not tested) when initing

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 31 stars here means stars gained during the window, not the repo's star count.