Simple ultra-lightweight OpenGL version abstraction layer HEAVILY based on RLGL that uses the opengl pipeline system.
active 2023-09-09 → 2026-04-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 941 days from 2023-09-09 to 2026-04-06. Pushes: 71 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 12 total, peak 3 in a day. Comments: 6 total, peak 3 in a day. Stars: 31 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ColleagueRiley | 88 | 71 | 0 | 6 |
| jonaslindemann | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#5ColleagueRiley2024-03-10 08:10Porting an older OpenGL library to modern OpenGL
- Issue comment#5ColleagueRiley2024-03-02 23:42Porting an older OpenGL library to modern OpenGL
- Issue comment#5ColleagueRiley2024-03-02 22:16Porting an older OpenGL library to modern OpenGL
- Issue#5ColleagueRiley2024-03-02 22:16Porting an older OpenGL library to modern OpenGL
- Issue comment#5ColleagueRiley2024-03-02 22:15Porting an older OpenGL library to modern OpenGL
- Issue#5ColleagueRiley2024-03-02 22:15Porting an older OpenGL library to modern OpenGL
- Issue#5jonaslindemann2024-03-02 22:04Porting an older OpenGL library to modern OpenGL
- Issue#4ColleagueRiley2024-01-02 03:39(Modern OpenGL) glitches when too many objects are on the screen
- Issue comment#4ColleagueRiley2024-01-02 03:39(Modern OpenGL) glitches when too many objects are on the screen
- Issue#4ColleagueRiley2023-12-29 04:56(Modern OpenGL) glitches when too many objects are on the screen
- Issue comment#2ColleagueRiley2023-12-29 04:43OpenGL (modern) example is not rendering correctly on windows
- Issue#2ColleagueRiley2023-12-29 04:43OpenGL (modern) example is not rendering correctly on windows
- Issue#3ColleagueRiley2023-12-24 04:03(Modern Opengl) RGL_lines not rendering
- Issue#3ColleagueRiley2023-12-23 17:36(Modern Opengl) RGL_lines not rendering
- Issue#2ColleagueRiley2023-12-22 21:46OpenGL (modern) example is not rendering correctly on windows
- Issue#1ColleagueRiley2023-12-22 21:43RGL (modern) Crashes for windows 11 (and 10 probably too, not tested) when initing
- Issue comment#1ColleagueRiley2023-12-22 21:43RGL (modern) Crashes for windows 11 (and 10 probably too, not tested) when initing
- Issue#1ColleagueRiley2023-12-17 23:13RGL (modern) Crashes for windows 11 (and 10 probably too, not tested) when initing
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 31 stars here means stars gained during the window, not the repo's star count.