A library for creating multiplayer unity games.
active 2023-08-20 → 2023-10-14 (UTC)
Partial coverage20,542 / 26,298 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
29
Pushes
19
Pull requests
0
Issues
6
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 56 days from 2023-08-20 to 2023-10-14. Pushes: 19 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 6 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ComputerSmoke | 25 | 19 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#6ComputerSmoke2023-09-03 01:56Create subcomponent to indicate owned gameobjects
- Issue#5ComputerSmoke2023-09-03 01:54Remove child objects when parent destroyed
- Issue#4ComputerSmoke2023-09-03 01:53Add REST API to query rooms
- Issue#3ComputerSmoke2023-09-03 01:50Optimize client-side prediction
- Issue#2ComputerSmoke2023-09-03 01:47Extend example unity project
- Issue#1ComputerSmoke2023-09-03 01:45Multi-thread the server
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.