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A library for creating multiplayer unity games.

active 2023-08-202023-10-14 (UTC)

Partial coverage20,542 / 26,298 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
29
Pushes
19
Pull requests
0
Issues
6
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 56 days from 2023-08-20 to 2023-10-14. Pushes: 19 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 6 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ComputerSmoke251900

Recent activity

Latest issues, pull requests and releases

  • Issue#6ComputerSmoke2023-09-03 01:56
    Create subcomponent to indicate owned gameobjects
  • Issue#5ComputerSmoke2023-09-03 01:54
    Remove child objects when parent destroyed
  • Issue#4ComputerSmoke2023-09-03 01:53
    Add REST API to query rooms
  • Issue#3ComputerSmoke2023-09-03 01:50
    Optimize client-side prediction
  • Issue#2ComputerSmoke2023-09-03 01:47
    Extend example unity project
  • Issue#1ComputerSmoke2023-09-03 01:45
    Multi-thread the server

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.