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active 2025-08-262026-02-04 (UTC)

Complete coverage26,762 / 26,762 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
122
Pushes
62
Pull requests
13
Issues
23
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 163 days from 2025-08-26 to 2026-02-04. Pushes: 62 total, peak 20 in a day. Pull requests: 13 total, peak 6 in a day. Issues: 23 total, peak 5 in a day. Comments: 9 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Cultered713558
Copilot362781

Recent activity

Latest issues, pull requests and releases

  • Issue comment#48Cultered2026-02-03 09:25
    CustomRenderShader custom texture buffers
  • Issue#9Cultered2026-02-03 09:24
    Add scripting API
  • Issue comment#2Cultered2026-02-03 09:23
    Use WASM for writing heavy cpu code
  • Issue#33Cultered2025-11-04 11:53
    Support chunk soft frustum culling
  • Issue comment#28Cultered2025-11-04 11:52
    add support for transparent fragments
  • Issue#28Cultered2025-11-04 11:52
    add support for transparent fragments
  • Issue#45Cultered2025-11-01 23:42
    Add optional pipeline settings to customrendershader
  • Pull request#46Copilot2025-11-01 23:42
  • Pull request#46Copilot2025-11-01 23:42
  • Pull request#46Copilot2025-11-01 23:42
  • Issue comment#45Cultered2025-11-01 23:42
    Add optional pipeline settings to customrendershader
  • Issue#38Cultered2025-10-30 19:06
    Support custom shaders: WebGPU
  • Issue comment#44Copilot2025-10-30 18:20
    Add CustomRenderShader component for WebGPU custom shader pipelines
  • Issue comment#44Cultered2025-10-30 18:12
    Add CustomRenderShader component for WebGPU custom shader pipelines
  • Issue#5Cultered2025-09-09 08:53
    Support .obj file importing
  • Pull request#37Cultered2025-09-09 08:53
  • Pull request#37Copilot2025-09-09 07:29
  • Issue#3Cultered2025-09-08 13:04
    Add textured rendering
  • Issue#4Cultered2025-09-08 11:01
    Add lightning-ed rendering
  • Issue#35Cultered2025-09-08 10:41
    Add MVC tests
  • Pull request#34Copilot2025-09-08 09:15
  • Issue#33Cultered2025-09-06 11:59
    Support chunk soft frustum culling
  • Issue#32Cultered2025-09-06 10:38
    Remove sceneobjects, move LOD handling to View (WebGPU)
  • Issue#29Cultered2025-09-05 12:57
    Only update non-static object buffers while also retaining current functionality
  • Pull request#30Copilot2025-09-04 08:23

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.