简单好用的功能包~
active 2025-07-12 → 2026-05-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 320 days from 2025-07-12 to 2026-05-27. Pushes: 290 total, peak 12 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 16 total, peak 4 in a day. Comments: 10 total, peak 3 in a day. Stars: 12 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| CutrelyAlex | 255 | 231 | 0 | 9 |
| IceinNorth | 46 | 44 | 0 | 1 |
| Copilot | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#6CutrelyAlex2026-03-03 03:48考虑给每个Gameplay和Core的系统都添加Editor
- ReleaseCutrelyAlex2026-01-27 18:12v1.11.1
- ReleaseCutrelyAlex2026-01-08 00:53v1.10.0 InventoryService重构预备
- ReleaseCutrelyAlex2025-11-29 09:17v1.9.4
- Issue#14CutrelyAlex2025-11-27 16:09需要考虑寻找/创建一套新的文档解决方案
- Issue#7CutrelyAlex2025-11-23 13:22考虑添加一个通用的分类管理器,并用于各个系统
- ReleaseCutrelyAlex2025-11-23 13:11v1.9.2
- ReleaseCutrelyAlex2025-11-18 13:48v1.9.0 更新项目结构
- Issue comment#13CutrelyAlex2025-11-17 23:54需要优化EmeCard的性能
- Issue#13CutrelyAlex2025-11-17 20:20需要优化EmeCard的性能
- Issue comment#12CutrelyAlex2025-11-12 13:56需要二次核查各个系统的文档正确性
- Issue comment#12CutrelyAlex2025-11-09 16:05需要二次核查各个系统的文档正确性
- Issue#12CutrelyAlex2025-11-09 15:20需要二次核查各个系统的文档正确性
- Pull request#11Copilot2025-11-09 14:58
- Issue#9CutrelyAlex2025-11-08 07:09给Inventory系统的Item添加一个ItemModule
- Issue#9CutrelyAlex2025-11-08 07:09给Inventory系统的Item添加一个ItemModule
- Issue#9CutrelyAlex2025-11-08 07:09给Inventory系统的Item添加一个ItemModule
- Issue#8CutrelyAlex2025-11-06 13:23为ConditionRequirement添加自定义卡牌输出功能
- Issue comment#5CutrelyAlex2025-11-06 06:07关于Card的AddChild可能会导致子卡把父卡添加到自身而导致循环持有的问题
- Issue comment#5CutrelyAlex2025-11-06 05:44关于Card的AddChild可能会导致子卡把父卡添加到自身而导致循环持有的问题
- Issue comment#7CutrelyAlex2025-11-04 16:09考虑添加一个通用的分类管理器,并用于各个系统
- Issue#7CutrelyAlex2025-11-04 15:54考虑添加一个通用的分类管理器,并用于各个系统
- Issue#6CutrelyAlex2025-11-04 13:43考虑给每个Gameplay和Core的系统都添加Editor
- Issue#5CutrelyAlex2025-11-04 11:11关于Card的AddChild可能会导致子卡把父卡添加到自身而导致循环持有的问题
- Issue#5IceinNorth2025-11-04 11:08关于Card的AddChild可能会导致子卡把父卡添加到自身而导致循环持有的问题
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 12 stars here means stars gained during the window, not the repo's star count.