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D-n-Y-Learning/Unity2DRogulike

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active 2025-03-042025-03-11 (UTC)

Complete coverage26,765 / 26,765 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
12
Pushes
0
Pull requests
0
Issues
10
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 8 days from 2025-03-04 to 2025-03-11. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 10 total, peak 6 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
stone-w4tch3r7000
Uichik3000

Recent activity

Latest issues, pull requests and releases

  • Issue#7Uichik2025-03-11 19:34
    💥 Find a tutorial to follow
  • Issue#8Uichik2025-03-11 19:33
    Complete projects "Player character and movement" and "Game environment and physics"
  • Issue#7stone-w4tch3r2025-03-06 13:31
    💥 Find a tutorial to follow
  • Issue#6Uichik2025-03-06 13:25
    📝 Preparation
  • Issue#6stone-w4tch3r2025-03-04 11:45
    📝 Preparation
  • Issue#5stone-w4tch3r2025-03-04 10:50
    🔹 5. Sound, Polish & Game Loop
  • Issue#4stone-w4tch3r2025-03-04 10:49
    🔹 4. UI, Health Bar & Simple Combat
  • Issue#3stone-w4tch3r2025-03-04 10:49
    🔹 3. Enemy AI & Simple Health System (~10–15h)
  • Issue#2stone-w4tch3r2025-03-04 10:49
    🔹 2. Player Movement & Collision
  • Issue#1stone-w4tch3r2025-03-04 10:48
    🔹 1. Intro to Unity & C# Basics in Unity

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.