Collection of essential scripts and tools suitable for any type of Unity Project.
active 2023-08-16 → 2026-08-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1089 days from 2023-08-16 to 2026-08-08. Pushes: 369 total, peak 12 in a day. Pull requests: 5 total, peak 3 in a day. Issues: 49 total, peak 4 in a day. Comments: 1 total, peak 1 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#45D3TONAT0R2026-01-11 11:16[ShowInInspector] and PropertyView not working with fields
- Issue#44D3TONAT0R2025-12-18 14:40Make transform enhancements work with RectTransform
- Issue#41D3TONAT0R2025-11-20 00:18Highlight currently open prefab
- Issue#12D3TONAT0R2025-11-09 21:00Checker / Gradient texture import broken when safe mode is entered
- Issue#38D3TONAT0R2025-11-08 08:49Add more debug gizmos & check for playmode
- Issue#35D3TONAT0R2025-11-03 13:15Add TryGetComponentInChildren and TryGetComponentInParent methods
- Issue#34D3TONAT0R2025-10-19 13:39Prefix/Suffix attributes incompatible with RangeAttribute
- Pull request#33Copilot2025-10-18 23:04
- Pull request#33Copilot2025-10-18 23:04
- Pull request#33Copilot2025-10-18 23:04
- Issue#29D3TONAT0R2025-07-18 22:51Multi-object editing broken on fields with [Required] attribute
- Issue#30D3TONAT0R2025-07-15 15:47SerializedDictionaries don't work with enum values that are not of type int
- Issue#28D3TONAT0R2025-06-18 22:47TopologyConverter not working on read-only meshes
- Issue#27D3TONAT0R2025-04-25 18:21AFK detection not working on mac
- Issue#22D3TONAT0R2025-04-15 21:02Hide autogenerated Debug and UpdateLoop GameObjects in hierarchy
- Issue#25D3TONAT0R2025-04-14 19:32Runtime changes made in SerializedDictionaries are not visible in the inspector
- Issue#24D3TONAT0R2025-04-07 08:08Progress bars sometimes have missing GUI styles (especially after editor startup)
- Issue#23D3TONAT0R2025-04-05 21:01Time tracking: Anonymous user logs 1-2 seconds on editor startup
- Issue#22D3TONAT0R2025-04-03 14:39Hide autogenerated Debug and UpdateLoop GameObjects in hierarchy
- Issue#16D3TONAT0R2024-12-16 16:29Custom tools should use Unity's scene view overlay GUI
- Issue#4D3TONAT0R2024-12-16 16:29Error message when creating new checkerboard or gradient texture
- Issue#19D3TONAT0R2024-12-16 16:02Editor buttons have no effect on serialized fields
- Issue#6D3TONAT0R2024-12-14 11:43Add matrix operations to MeshBuilder
- Issue#17D3TONAT0R2024-12-14 11:40Add more colors (Color.xxx) than the default unity ones
- Issue#20D3TONAT0R2024-12-14 11:34Coroutine functions should have an unscaled time option
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.