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D3TONAT0R/UnityPackage-Essentials

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Collection of essential scripts and tools suitable for any type of Unity Project.

active 2023-08-162026-08-08 (UTC)

Complete coverage26,391 / 26,391 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
500
Pushes
369
Pull requests
5
Issues
49
Stars
3
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1089 days from 2023-08-16 to 2026-08-08. Pushes: 369 total, peak 12 in a day. Pull requests: 5 total, peak 3 in a day. Issues: 49 total, peak 4 in a day. Comments: 1 total, peak 1 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
D3TONAT0R41436321
Copilot6330

Recent activity

Latest issues, pull requests and releases

  • Issue#45D3TONAT0R2026-01-11 11:16
    [ShowInInspector] and PropertyView not working with fields
  • Issue#44D3TONAT0R2025-12-18 14:40
    Make transform enhancements work with RectTransform
  • Issue#41D3TONAT0R2025-11-20 00:18
    Highlight currently open prefab
  • Issue#12D3TONAT0R2025-11-09 21:00
    Checker / Gradient texture import broken when safe mode is entered
  • Issue#38D3TONAT0R2025-11-08 08:49
    Add more debug gizmos & check for playmode
  • Issue#35D3TONAT0R2025-11-03 13:15
    Add TryGetComponentInChildren and TryGetComponentInParent methods
  • Issue#34D3TONAT0R2025-10-19 13:39
    Prefix/Suffix attributes incompatible with RangeAttribute
  • Pull request#33Copilot2025-10-18 23:04
  • Pull request#33Copilot2025-10-18 23:04
  • Pull request#33Copilot2025-10-18 23:04
  • Issue#29D3TONAT0R2025-07-18 22:51
    Multi-object editing broken on fields with [Required] attribute
  • Issue#30D3TONAT0R2025-07-15 15:47
    SerializedDictionaries don't work with enum values that are not of type int
  • Issue#28D3TONAT0R2025-06-18 22:47
    TopologyConverter not working on read-only meshes
  • Issue#27D3TONAT0R2025-04-25 18:21
    AFK detection not working on mac
  • Issue#22D3TONAT0R2025-04-15 21:02
    Hide autogenerated Debug and UpdateLoop GameObjects in hierarchy
  • Issue#25D3TONAT0R2025-04-14 19:32
    Runtime changes made in SerializedDictionaries are not visible in the inspector
  • Issue#24D3TONAT0R2025-04-07 08:08
    Progress bars sometimes have missing GUI styles (especially after editor startup)
  • Issue#23D3TONAT0R2025-04-05 21:01
    Time tracking: Anonymous user logs 1-2 seconds on editor startup
  • Issue#22D3TONAT0R2025-04-03 14:39
    Hide autogenerated Debug and UpdateLoop GameObjects in hierarchy
  • Issue#16D3TONAT0R2024-12-16 16:29
    Custom tools should use Unity's scene view overlay GUI
  • Issue#4D3TONAT0R2024-12-16 16:29
    Error message when creating new checkerboard or gradient texture
  • Issue#19D3TONAT0R2024-12-16 16:02
    Editor buttons have no effect on serialized fields
  • Issue#6D3TONAT0R2024-12-14 11:43
    Add matrix operations to MeshBuilder
  • Issue#17D3TONAT0R2024-12-14 11:40
    Add more colors (Color.xxx) than the default unity ones
  • Issue#20D3TONAT0R2024-12-14 11:34
    Coroutine functions should have an unscaled time option

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.