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An experimental DDLC+ modding framework, written in C#. This is not 100% complete and is more of a proof of concept. Dedicated to Kizby who passed away in late 2022, she's the one who inspired me to mod Plus way back in July 2021 with her TestDDLCMod.

active 2024-10-262026-02-06 (UTC)

Complete coverage26,587 / 26,587 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
71
Pushes
42
Pull requests
0
Issues
14
Stars
6
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 469 days from 2024-10-26 to 2026-02-06. Pushes: 42 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 3 in a day. Comments: 6 total, peak 1 in a day. Stars: 6 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ohayo483206
y2k04141000

Recent activity

Latest issues, pull requests and releases

  • Issue#6y2k042026-02-06 23:40
    Move all builds to one bin folder at the root
  • Issue#5y2k042026-01-02 07:02
    Add more error handling to fix crashes
  • Releaseohayo2025-04-20 07:56
    These are the latest binaries for Doki & it's mod dependencies
  • Issue#8ohayo2025-04-17 09:01
    Fix side stories not working in modded context
  • Issue comment#7ohayo2025-01-08 05:26
    Add way to re-load mods via keybind, or something else.
  • Issue#7ohayo2025-01-08 05:26
    Add way to re-load mods via keybind, or something else.
  • Issue#7ohayo2025-01-06 11:00
    Add way to re-load mods via keybind, or something else.
  • Issue comment#3ohayo2024-12-28 11:02
    History no longer shows quotes on dialogue lines
  • Issue#3ohayo2024-12-28 11:02
    History no longer shows quotes on dialogue lines
  • Issue comment#4ohayo2024-12-27 10:50
    Add RenpyMenu & python block(s) support
  • Issue#4ohayo2024-12-27 10:50
    Add RenpyMenu & python block(s) support
  • Issue#6y2k042024-12-23 23:07
    Move all builds to one bin folder at the root
  • Issue#5y2k042024-12-23 23:05
    Add more error handling to fix crashes
  • Issue comment#2ohayo2024-12-23 14:20
    No characters or logo are shown back at the menu when the script ends
  • Issue#2ohayo2024-12-23 14:20
    No characters or logo are shown back at the menu when the script ends
  • Issue#4ohayo2024-12-22 07:04
    Add RenpyMenu & python block(s) support
  • Issue#3ohayo2024-12-21 10:08
    History no longer shows quotes on dialogue lines
  • Issue#2ohayo2024-12-21 04:34
    When the script ends, you're brought back to the main menu but no characters or logo are shown
  • Issue comment#1ohayo2024-12-21 00:24
    Handle RenpyPlay, RenpyShow, fix narration on dialogue, handle custom asset blocks
  • Issue#1ohayo2024-12-21 00:24
    Handle RenpyPlay, RenpyShow, fix narration on dialogue, handle custom asset blocks
  • Issue comment#1ohayo2024-12-19 12:35
    Handle RenpyPlay, RenpyShow, fix narration on dialogue, handle custom asset blocks

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 6 stars here means stars gained during the window, not the repo's star count.