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TileMapLayer3D Godot Addon

active 2025-11-242026-07-18 (UTC)

Complete coverage26,484 / 26,484 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
300
Pushes
183
Pull requests
8
Issues
5
Stars
60
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 237 days from 2025-11-24 to 2026-07-18. Pushes: 183 total, peak 9 in a day. Pull requests: 8 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 20 total, peak 4 in a day. Stars: 60 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
DanTrz202183611
cc42215004
didier-v2020
megonemad12001
RagnarokHD2001
98teg1001
Cevantime1001
DiaconescuConstantin1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#22DanTrz2026-05-21 23:47
    Suggestion: Expose the tile creation methods so they can be used by source code at runtime.
  • ReleaseDanTrz2026-05-21 23:30
    version 1.0.0
  • Issue#33megonemad12026-04-12 11:49
    cycle tilt angle only rotates one axis
  • Issue comment#33megonemad12026-04-12 11:49
    cycle tilt angle only rotates one axis
  • Pull request#31didier-v2026-03-29 20:43
  • Pull request#31didier-v2026-03-29 09:14
  • Pull request#25DanTrz2026-03-09 02:20
  • Pull request#25DanTrz2026-03-09 02:20
  • Issue comment#19DanTrz2026-02-24 23:25
    implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.2
  • Issue comment#19DanTrz2026-02-20 21:24
    implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.2
  • Issue comment#19cc42212026-02-20 20:08
    implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.2
  • Issue comment#16DiaconescuConstantin2026-02-10 03:17
    Deleting tilted tiles is difficult
  • Issue comment#19cc42212026-02-09 21:09
    implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.1
  • Pull request#18DanTrz2026-02-09 20:25
  • Issue comment#15Cevantime2026-02-08 21:45
    Half-pixel UV inset breaks 24x24 tileset connectivity
  • Issue comment#15DanTrz2026-02-07 01:09
    Half-pixel UV inset breaks 24x24 tileset connectivity
  • Issue#8DanTrz2026-01-10 19:55
    Question: NormalaMQuestion: NormalMaps? Customizable collisions? Or more?aps?
  • Issue#10DanTrz2026-01-10 19:55
    Double const declaration in global_const.gd
  • Issue comment#10DanTrz2026-01-10 19:55
    Double const declaration in global_const.gd
  • ReleaseDanTrz2026-01-10 19:26
    version 0.5.0
  • Pull request#12DanTrz2026-01-10 19:22
  • Issue comment#1198teg2026-01-05 12:07
    Missing MIT license
  • Issue comment#7DanTrz2026-01-02 23:21
    TILES Disappear
  • ReleaseDanTrz2026-01-02 23:09
    version 0.4.3
  • Issue comment#8DanTrz2026-01-01 20:32
    Question: NormalaMQuestion: NormalMaps? Customizable collisions? Or more?aps?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 60 stars here means stars gained during the window, not the repo's star count.