TileMapLayer3D Godot Addon
active 2025-11-24 → 2026-07-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 237 days from 2025-11-24 to 2026-07-18. Pushes: 183 total, peak 9 in a day. Pull requests: 8 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 20 total, peak 4 in a day. Stars: 60 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| DanTrz | 202 | 183 | 6 | 11 |
| cc4221 | 5 | 0 | 0 | 4 |
| didier-v | 2 | 0 | 2 | 0 |
| megonemad1 | 2 | 0 | 0 | 1 |
| RagnarokHD | 2 | 0 | 0 | 1 |
| 98teg | 1 | 0 | 0 | 1 |
| Cevantime | 1 | 0 | 0 | 1 |
| DiaconescuConstantin | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#22DanTrz2026-05-21 23:47Suggestion: Expose the tile creation methods so they can be used by source code at runtime.
- ReleaseDanTrz2026-05-21 23:30version 1.0.0
- Issue#33megonemad12026-04-12 11:49cycle tilt angle only rotates one axis
- Issue comment#33megonemad12026-04-12 11:49cycle tilt angle only rotates one axis
- Pull request#31didier-v2026-03-29 20:43
- Pull request#31didier-v2026-03-29 09:14
- Pull request#25DanTrz2026-03-09 02:20
- Pull request#25DanTrz2026-03-09 02:20
- Issue comment#19DanTrz2026-02-24 23:25implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.2
- Issue comment#19DanTrz2026-02-20 21:24implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.2
- Issue comment#19cc42212026-02-20 20:08implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.2
- Issue comment#16DiaconescuConstantin2026-02-10 03:17Deleting tilted tiles is difficult
- Issue comment#19cc42212026-02-09 21:09implement frame-based animation for 3D tiles via MultiMesh shaders 0.5.1
- Pull request#18DanTrz2026-02-09 20:25
- Issue comment#15Cevantime2026-02-08 21:45Half-pixel UV inset breaks 24x24 tileset connectivity
- Issue comment#15DanTrz2026-02-07 01:09Half-pixel UV inset breaks 24x24 tileset connectivity
- Issue#8DanTrz2026-01-10 19:55Question: NormalaMQuestion: NormalMaps? Customizable collisions? Or more?aps?
- Issue#10DanTrz2026-01-10 19:55Double const declaration in global_const.gd
- Issue comment#10DanTrz2026-01-10 19:55Double const declaration in global_const.gd
- ReleaseDanTrz2026-01-10 19:26version 0.5.0
- Pull request#12DanTrz2026-01-10 19:22
- Issue comment#1198teg2026-01-05 12:07Missing MIT license
- Issue comment#7DanTrz2026-01-02 23:21TILES Disappear
- ReleaseDanTrz2026-01-02 23:09version 0.4.3
- Issue comment#8DanTrz2026-01-01 20:32Question: NormalaMQuestion: NormalMaps? Customizable collisions? Or more?aps?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 60 stars here means stars gained during the window, not the repo's star count.