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DaveGreen-Games/ShapeEngine

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My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

active 2023-08-16 → 2026-08-12 (UTC)

Complete coverage27,602 / 27,602 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-08 (UTC)
Events
2K
Pushes
1K
Pull requests
99
Issues
31
Stars
471
Forks
19

Activity over time

Daily event counts in the loaded window

Line chart, 1093 days from 2023-08-16 to 2026-08-12. Pushes: 1,028 total, peak 9 in a day. Pull requests: 99 total, peak 4 in a day. Issues: 31 total, peak 5 in a day. Comments: 131 total, peak 9 in a day. Stars: 471 total, peak 36 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
SoloByte1.2K1K8720
Copilot15711100
thygrrr8004
dependabot[bot]5140
github-actions[bot]5050
Mylab63001
AlexKordic3001
SteveSuv2002
hayattgd2002
github-advanced-security[bot]2001
fixin01010
jermdavis1010

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 471 stars here means stars gained during the window, not the repo's star count.