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DavidGiraldoCode/p-Evaluating_GPU-accelerated_spatial_data_structure_for_boids

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A performance study of Sebastian Lague's Boids and Garrett Gunnell's Voxels and their approaches with compute shaders technologies in Unity.

active 2024-11-092024-11-12 (UTC)

Complete coverage26,640 / 26,640 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
24
Pushes
8
Pull requests
10
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 4 days from 2024-11-09 to 2024-11-12. Pushes: 8 total, peak 4 in a day. Pull requests: 10 total, peak 6 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
DavidGiraldoCode188100

Recent activity

Latest issues, pull requests and releases

  • Pull request#5DavidGiraldoCode2024-11-12 23:39
  • Pull request#5DavidGiraldoCode2024-11-12 23:39
  • Pull request#4DavidGiraldoCode2024-11-12 23:39
  • Pull request#4DavidGiraldoCode2024-11-10 22:46
  • Pull request#3DavidGiraldoCode2024-11-09 22:25
  • Pull request#3DavidGiraldoCode2024-11-09 22:25
  • Pull request#2DavidGiraldoCode2024-11-09 22:19
  • Pull request#2DavidGiraldoCode2024-11-09 22:19
  • Pull request#1DavidGiraldoCode2024-11-09 22:19
  • Pull request#1DavidGiraldoCode2024-11-09 22:19

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.