DavidGiraldoCode/p-Evaluating_GPU-accelerated_spatial_data_structure_for_boids
View on GitHub ↗Related repositories →A performance study of Sebastian Lague's Boids and Garrett Gunnell's Voxels and their approaches with compute shaders technologies in Unity.
active 2024-11-09 → 2024-11-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2024-11-09 to 2024-11-12. Pushes: 8 total, peak 4 in a day. Pull requests: 10 total, peak 6 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| DavidGiraldoCode | 18 | 8 | 10 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#5DavidGiraldoCode2024-11-12 23:39
- Pull request#5DavidGiraldoCode2024-11-12 23:39
- Pull request#4DavidGiraldoCode2024-11-12 23:39
- Pull request#4DavidGiraldoCode2024-11-10 22:46
- Pull request#3DavidGiraldoCode2024-11-09 22:25
- Pull request#3DavidGiraldoCode2024-11-09 22:25
- Pull request#2DavidGiraldoCode2024-11-09 22:19
- Pull request#2DavidGiraldoCode2024-11-09 22:19
- Pull request#1DavidGiraldoCode2024-11-09 22:19
- Pull request#1DavidGiraldoCode2024-11-09 22:19
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.