The classic 1982 text-mode game Snipes, ported from the original DOS executable with 100% identical game logic, with replay recording added
active 2023-10-11 → 2026-01-24 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 837 days from 2023-10-11 to 2026-01-24. Pushes: 28 total, peak 10 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 4 total, peak 2 in a day. Comments: 11 total, peak 3 in a day. Stars: 14 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Davidebyzero | 28 | 28 | 0 | 0 |
| CyberShadow | 9 | 0 | 1 | 5 |
| codearranger | 3 | 0 | 1 | 2 |
| AlexFolland | 3 | 0 | 0 | 2 |
| cormacj | 2 | 0 | 0 | 2 |
| bblais | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#20cormacj2026-01-24 04:38Small change to allow replayfiles to be stored in one specific folder, and a security fix
- Issue comment#19codearranger2025-09-19 05:11[macOS] Fix SDL threading issues and add full macOS support
- Issue comment#19codearranger2025-09-19 04:06[macOS] Fix SDL threading issues and add full macOS support
- Pull request#19codearranger2025-09-16 03:57
- Issue comment#18CyberShadow2024-05-14 05:09compiled on Mac -- no window shows
- Issue#18bblais2024-05-14 01:12compiled on Mac -- no window shows
- Issue comment#14CyberShadow2024-04-15 18:41re:I'm not sure if anybody has ever fully ported a game by reverse-engineering it, keeping 100% identical logic.
- Issue#14CyberShadow2024-04-15 18:41re:I'm not sure if anybody has ever fully ported a game by reverse-engineering it, keeping 100% identical logic.
- Issue comment#14AlexFolland2024-04-15 18:39re:I'm not sure if anybody has ever fully ported a game by reverse-engineering it, keeping 100% identical logic.
- Issue#10CyberShadow2024-04-14 12:23This just doesn't work.
- Issue comment#8CyberShadow2024-04-14 12:20Terminating app due to uncaught exception 'NSInternalInconsistencyException'
- Issue comment#13CyberShadow2024-04-14 12:16Build and Run Snipes on MacOs: SDL_CreateWindow: NSWindow drag regions should only be invalidated on the Main Thread!
- Issue comment#13CyberShadow2024-04-14 12:15Build and Run Snipes on MacOs: SDL_CreateWindow: NSWindow drag regions should only be invalidated on the Main Thread!
- Issue#13CyberShadow2024-04-14 12:15Build and Run Snipes on MacOs: SDL_CreateWindow: NSWindow drag regions should only be invalidated on the Main Thread!
- Pull request#17CyberShadow2024-03-31 20:28
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.