Skip to content

Davidse-Test/DeveMazeGeneratorCore

View on GitHub ↗Related repositories →

This is the new version of my maze generator, now made with .NET Core.

active 2025-05-192025-06-02 (UTC)

Complete coverage26,554 / 26,554 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
63
Pushes
25
Pull requests
5
Issues
5
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 15 days from 2025-05-19 to 2025-06-02. Pushes: 25 total, peak 9 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 23 total, peak 12 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot352258
devedse233015

Recent activity

Latest issues, pull requests and releases

  • Issue comment#10Copilot2025-06-02 22:52
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte with individual optimizations
  • Issue comment#10devedse2025-06-02 22:37
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte with individual optimizations
  • Issue comment#10devedse2025-06-02 16:17
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte with individual optimizations
  • Issue comment#10devedse2025-06-02 15:09
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte with individual optimizations
  • Issue comment#10Copilot2025-06-02 14:58
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte with individual optimizations
  • Issue comment#10devedse2025-06-02 14:53
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte with individual optimizations
  • Pull request#10Copilot2025-06-01 20:54
  • Issue#9devedse2025-06-01 20:54
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte individual
  • Pull request#8Copilot2025-06-01 20:43
  • Issue#7devedse2025-06-01 20:41
    Improve performance of AlgorithmBacktrack2Deluxe2_AsByte
  • Issue comment#4Copilot2025-05-20 21:33
    Implement mobile UI for 3D camera controls
  • Issue comment#4devedse2025-05-20 21:08
    Implement mobile UI for 3D camera controls
  • Issue comment#4Copilot2025-05-20 20:50
    Implement mobile UI for 3D camera controls
  • Issue comment#4devedse2025-05-20 20:34
    Implement mobile UI for 3D camera controls
  • Issue comment#4Copilot2025-05-20 20:22
    Implement mobile UI for 3D camera controls
  • Issue comment#4devedse2025-05-20 20:17
    Implement mobile UI for 3D camera controls
  • Pull request#6Copilot2025-05-20 15:56
  • Issue#5devedse2025-05-20 15:56
    Over time performance benchmarking
  • Issue comment#4Copilot2025-05-20 01:06
    Implement mobile UI for 3D camera controls
  • Issue comment#4devedse2025-05-20 00:30
    Implement mobile UI for 3D camera controls
  • Issue comment#4Copilot2025-05-20 00:22
    Implement mobile UI for 3D camera controls
  • Issue comment#3devedse2025-05-20 00:17
    Create a UI for the 3d monogame cliënt to control the game / camera
  • Issue comment#3devedse2025-05-20 00:16
    Create a UI for the 3d monogame cliënt to control the game / camera
  • Issue comment#4devedse2025-05-20 00:13
    Implement mobile UI for 3D camera controls
  • Issue comment#4devedse2025-05-19 23:40
    Implement mobile UI for 3D camera controls

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.