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DeepRestGames/incremental-space-game

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active 2026-01-112026-07-23 (UTC)

Complete coverage26,521 / 26,521 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
52
Pushes
27
Pull requests
0
Issues
23
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 194 days from 2026-01-11 to 2026-07-23. Pushes: 27 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 23 total, peak 15 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
dughiboogie301100
enirfo11700
MattVsTheWorld9900

Recent activity

Latest issues, pull requests and releases

  • Issue#32enirfo2026-03-15 08:38
    Rough Production Schedule
  • Issue#26enirfo2026-03-13 21:28
    Implement bomb from jam game
  • Issue#23enirfo2026-03-13 21:21
    Stage Selection Screen Mockup
  • Issue#18enirfo2026-01-18 16:32
    Concept exploration
  • Issue#12dughiboogie2026-01-13 21:05
    Create player interaction with deposit box
  • Issue#17dughiboogie2026-01-13 15:11
    Create GameManager to keep track of data
  • Issue#9dughiboogie2026-01-13 15:07
    Create in game resources
  • Issue#10dughiboogie2026-01-13 13:59
    Add moving character logic (android world-like)
  • Issue#17dughiboogie2026-01-11 16:54
    Create GameManager to keep track of data
  • Issue#16dughiboogie2026-01-11 16:49
    Create expedition ship logic
  • Issue#16dughiboogie2026-01-11 16:49
    Create expedition ship logic
  • Issue#14dughiboogie2026-01-11 16:48
    Create expedition ship
  • Issue#13dughiboogie2026-01-11 16:48
    Create deposit box logic
  • Issue#12dughiboogie2026-01-11 16:46
    Create player interaction with deposit box
  • Issue#11dughiboogie2026-01-11 16:46
    Create deposit box
  • Issue#10dughiboogie2026-01-11 16:41
    Add moving character logic (android world-like)
  • Issue#7dughiboogie2026-01-11 16:29
    Create user actions
  • Issue#6dughiboogie2026-01-11 16:23
    Test
  • Issue#4dughiboogie2026-01-11 16:22
    UI concept art
  • Issue#4dughiboogie2026-01-11 16:22
    UI concept art
  • Issue#3dughiboogie2026-01-11 16:18
    Skills resource files should define skill name, skill description, skill sprite, effect, relations to other skills
  • Issue#2dughiboogie2026-01-11 16:17
    Skill nodes should reference a resource file to get skill information
  • Issue#2dughiboogie2026-01-11 16:17
    Skill nodes should reference a resource file to get skill information

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.