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Deweh/Native-Animation-Framework

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A multi-character animation framework for Fallout 4.

active 2023-08-212026-03-22 (UTC)

Partial coverage22,606 / 26,311 hourly files (86%) · 2 absent upstream · 3,704 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
152
Pushes
44
Pull requests
4
Issues
18
Stars
19
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 945 days from 2023-08-21 to 2026-03-22. Pushes: 44 total, peak 4 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 18 total, peak 3 in a day. Comments: 35 total, peak 8 in a day. Stars: 19 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Deweh664439
dlinny-lag130010
lapolla5002
niston5012
RubberDuck014001
Haeretical3002
jarari1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#16RubberDuck012024-07-26 20:18
    Support for animation XMLs in AAF directory
  • Issue#16RubberDuck012024-07-26 20:18
    Support for animation XMLs in AAF directory
  • Issue comment#16lapolla2024-07-21 19:29
    Support for animation XMLs in AAF directory
  • Issue#16RubberDuck012024-07-19 21:53
    Support for animation XMLs in AAF directory
  • Issue#15RubberDuck012024-07-19 21:36
    Offset to positionData for ground (sleeping bags) animations
  • Issue#12Deweh2024-01-29 00:52
    World point markers display incorrectly on non-16:9 resolutions.
  • Issue comment#10Deweh2024-01-19 04:26
    Animation Studio Improvements
  • Issue#13Deweh2024-01-19 04:13
    Feature Plan: Auto-detect skeleton & base pose
  • Issue#13Deweh2024-01-18 23:16
    Feature Plan: Auto-detect skeleton & base pose
  • Issue#12Deweh2024-01-16 22:10
    World points markers display incorrectly on non-16:9 resolutions.
  • Issue#11Deweh2024-01-13 18:32
    Feature Plan: Multi-Language Support
  • Issue comment#10jarari2024-01-06 03:26
    Animation Studio Improvements
  • Issue#10Deweh2024-01-06 03:16
    Animation Studio Improvements
  • Issue comment#2dlinny-lag2023-12-27 17:35
    Data model proposal
  • Issue#9Deweh2023-12-23 18:41
    Feature Plan: Procedural Animation
  • ReleaseDeweh2023-11-11 19:17
  • Issue#7Deweh2023-10-29 22:34
    NAF::SceneEnded
  • Issue comment#7Deweh2023-10-29 22:34
    NAF::SceneEnded
  • Issue#6Deweh2023-10-29 21:28
    NAF.WalkToAndStartScene()
  • Issue comment#8Deweh2023-10-29 21:02
    Papyrus Inverse Kinematic
  • Issue#8Deweh2023-10-29 21:02
    Papyrus Inverse Kinematic
  • Issue comment#8Haeretical2023-10-19 01:05
    Papyrus Inverse Kinematic
  • Issue comment#8Deweh2023-10-08 21:15
    Papyrus Inverse Kinematic
  • Issue comment#8dlinny-lag2023-10-08 09:28
    Papyrus Inverse Kinematic
  • Issue comment#8Deweh2023-10-08 00:12
    Papyrus Inverse Kinematic

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 19 stars here means stars gained during the window, not the repo's star count.