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VisPsyche is an open-source, cross-platform 3D engine in C++ using OpenGL. Ideal for learning graphics programming, it focuses on advanced lighting, rendering, and features an ImGui GUI. It's a practical tool for understanding 3D graphics and rendering intricacies.

active 2023-12-112026-01-09 (UTC)

Complete coverage26,668 / 26,668 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
311
Pushes
163
Pull requests
58
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 761 days from 2023-12-11 to 2026-01-09. Pushes: 163 total, peak 29 in a day. Pull requests: 58 total, peak 13 in a day. Issues: 0 total, peak 0 in a day. Comments: 43 total, peak 24 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
DiggingNebula8222163580
coderabbitai[bot]740043

Recent activity

Latest issues, pull requests and releases

  • Pull request#31DiggingNebula82026-01-06 09:56
  • Issue comment#31coderabbitai[bot]2026-01-06 09:42
    Implementing Advance OpenGL Features
  • Issue comment#31coderabbitai[bot]2026-01-06 08:25
    Implementing Advance OpenGL Features
  • Issue comment#31coderabbitai[bot]2026-01-05 09:45
    Implementing Advance OpenGL Features
  • Pull request#31DiggingNebula82026-01-05 09:45
  • Pull request#30DiggingNebula82026-01-04 19:47
  • Issue comment#30coderabbitai[bot]2026-01-04 17:12
    introducing a proper game loop architecture.
  • Issue comment#30coderabbitai[bot]2026-01-04 04:45
    introducing a proper game loop architecture.
  • Pull request#29DiggingNebula82026-01-03 15:55
  • Pull request#29DiggingNebula82026-01-02 23:03
  • Pull request#27DiggingNebula82024-01-12 14:16
  • Pull request#27DiggingNebula82024-01-12 14:16
  • Pull request#26DiggingNebula82024-01-11 18:05
  • Pull request#26DiggingNebula82024-01-11 18:05
  • Pull request#25DiggingNebula82024-01-11 17:39
  • Pull request#25DiggingNebula82024-01-11 17:39
  • Pull request#24DiggingNebula82024-01-10 18:24
  • Pull request#24DiggingNebula82024-01-10 18:23
  • Pull request#23DiggingNebula82024-01-09 15:22
  • Pull request#23DiggingNebula82024-01-09 15:22
  • Pull request#22DiggingNebula82024-01-07 08:29
  • Pull request#22DiggingNebula82024-01-07 08:29
  • Pull request#21DiggingNebula82024-01-05 16:45
  • Pull request#21DiggingNebula82024-01-05 16:45
  • Pull request#20DiggingNebula82024-01-05 03:01

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.