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High-level rendering components

active 2024-03-162026-08-11 (UTC)

Partial coverage16,667 / 21,096 hourly files (79%) · 2 absent upstream · 4,428 failed, retryable2024-03-162026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.4K
Pushes
854
Pull requests
70
Issues
116
Stars
122
Forks
10

Activity over time

Daily event counts in the loaded window

Line chart, 879 days from 2024-03-16 to 2026-08-11. Pushes: 854 total, peak 18 in a day. Pull requests: 70 total, peak 5 in a day. Issues: 116 total, peak 9 in a day. Comments: 76 total, peak 9 in a day. Stars: 122 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
TheMostDiligent9927693458
MikhailGorobets144853314
WangHoi4003
canadacow2011
cadams-dak1010
thearperson1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#256MikhailGorobets2026-04-29 21:55
  • Pull request#255cadams-dak2025-11-04 19:19
  • Pull request#254TheMostDiligent2025-09-20 04:19
  • Issue#253TheMostDiligent2025-09-02 16:59
    Implement Grand Turismo tone mapping
  • Issue#247TheMostDiligent2025-03-30 04:24
    Add Khronos PBR neutral tone mapping
  • Issue#16TheMostDiligent2025-03-28 03:07
    Rework atmospheric post-processing effect to use JSON technique description
  • Issue#222TheMostDiligent2025-03-28 03:06
    Hydrogent: point rendering mode crashes in the driver on OpenGL for some models
  • Issue#252TheMostDiligent2025-03-28 03:05
    Hydrogent: animated assets crash when playing animation and selecting edges render mode
  • Issue comment#170TheMostDiligent2025-03-28 03:04
    USD Viewer: Problem with rendering of outlines
  • Issue#148TheMostDiligent2025-03-28 03:00
    Post-processing: use 16-bit depth as stencil mask
  • Issue comment#148TheMostDiligent2025-03-22 23:43
    Post-processing: use 16-bit depth as stencil mask
  • Issue comment#222TheMostDiligent2025-03-22 23:25
    Hydrogent: point rendering mode crashes in the driver on OpenGL for some models
  • Issue#201TheMostDiligent2025-03-22 23:14
    Hydrogent: improve transparent object rendering
  • Issue#252TheMostDiligent2025-03-22 23:13
    Hydrogent: Animated_HumanFemale asset crashes when playing animation and selecting edges render mode
  • Issue comment#98TheMostDiligent2025-03-22 05:51
    PBR Renderer: cache vertex/fragment shaders
  • Issue#98TheMostDiligent2025-03-22 05:51
    PBR Renderer: cache vertex/fragment shaders
  • Issue comment#248TheMostDiligent2025-03-14 00:44
    PBR Renderer: implement OIT
  • Issue#248TheMostDiligent2025-03-14 00:44
    PBR Renderer: implement OIT
  • Issue comment#251WangHoi2025-02-15 02:56
    TAA: MotionWeight computation seems wrong.
  • Issue comment#251WangHoi2025-02-14 03:48
    TAA: MotionWeight computation seems wrong.
  • Issue#251WangHoi2025-02-14 03:48
    TAA: MotionWeight computation seems wrong.
  • Issue comment#251WangHoi2025-02-14 02:32
    TAA: MotionWeight computation seems wrong.
  • Issue#228TheMostDiligent2025-01-14 02:15
    Post effects: use reverse depth buffer
  • Issue#219TheMostDiligent2025-01-14 02:15
    Post-processing: remove isnan
  • Issue#250TheMostDiligent2025-01-10 01:23
    Hydrogen: use inverse depth buffer

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 122 stars here means stars gained during the window, not the repo's star count.