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NJIT IT 366 2D Game Programming class project

active 2025-01-272025-05-16 (UTC)

Complete coverage26,357 / 26,357 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
89
Pushes
67
Pull requests
0
Issues
11
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 110 days from 2025-01-27 to 2025-05-16. Pushes: 67 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 11 total, peak 4 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Dolphcode806702

Recent activity

Latest issues, pull requests and releases

  • ReleaseDolphcode2025-05-16 13:17
    final
  • ReleaseDolphcode2025-03-13 02:53
    midterm
  • Issue#7Dolphcode2025-02-24 03:01
    Segfault when trying to create new entity after entities are destroyed
  • Issue#7Dolphcode2025-02-23 23:36
    Segfault when trying to create new entity after entities are destroyed
  • Issue#2Dolphcode2025-02-23 23:35
    Modify the camera system
  • Issue#5Dolphcode2025-02-23 23:35
    Create a new Collision struct to store poc and collision normal information, as well as to manage and free collision lists
  • Issue comment#6Dolphcode2025-02-23 23:35
    Write collision resolution functions to clamp player to walls
  • Issue#6Dolphcode2025-02-23 23:35
    Write collision resolution functions to clamp player to walls
  • Issue#6Dolphcode2025-02-22 06:45
    Write collision resolution functions to clamp player to walls
  • Issue#5Dolphcode2025-02-22 06:44
    Create a new Collision struct to store poc and collision normal information, as well as to manage and free collision lists
  • Issue#4Dolphcode2025-02-19 17:22
    Create .cfg file to data drive window init
  • Issue#3Dolphcode2025-02-17 16:58
    Compute/Define deltaTime(s)
  • Issue#2Dolphcode2025-02-17 16:45
    Modify the camera system
  • Issue comment#1Dolphcode2025-02-10 16:55
    Create default entity draw function
  • Issue#1Dolphcode2025-02-10 14:40
    Create default entity draw function

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.