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A Serious Game that teach SQL

active 2025-04-012026-07-09 (UTC)

Complete coverage26,357 / 26,357 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
102
Pushes
24
Pull requests
0
Issues
62
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 465 days from 2025-04-01 to 2026-07-09. Pushes: 24 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 62 total, peak 18 in a day. Comments: 14 total, peak 6 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Dudzz019620014

Recent activity

Latest issues, pull requests and releases

  • Issue#34Dudzz012025-05-15 02:58
    Sistema de transição de cena com efeitos
  • Issue#34Dudzz012025-05-15 02:57
    Sistema de transição de cena com efeitos
  • Issue#33Dudzz012025-05-15 02:56
    Criação Fase final (end game)
  • Issue#33Dudzz012025-05-15 02:56
    Criação Fase final (end game)
  • Issue#32Dudzz012025-05-15 02:55
    Sistema de validação da queryes + Enunciados de cada desafio
  • Issue#32Dudzz012025-05-15 02:55
    Sistema de validação da queryes + Enunciados de cada desafio
  • Issue#31Dudzz012025-05-15 02:55
    Sistema de Query Builder por bloco + exibição texto
  • Issue#31Dudzz012025-05-15 02:54
    Sistema de Query Builder por bloco + exibição texto
  • Issue#11Dudzz012025-05-15 02:53
    Melhorar Menu
  • Issue comment#11Dudzz012025-05-15 02:53
    Melhorar Menu
  • Issue#29Dudzz012025-05-15 02:53
    Modelar Interface eficiente para solução dos desafios SQL
  • Issue comment#29Dudzz012025-05-15 02:53
    Modelar Interface eficiente para solução dos desafios SQL
  • Issue#12Dudzz012025-05-15 02:50
    Sistema de Save do game
  • Issue comment#12Dudzz012025-05-15 02:50
    Sistema de Save do game
  • Issue#13Dudzz012025-05-08 02:42
    Criar interação com itens para ativação das consultas
  • Issue#16Dudzz012025-05-08 02:41
    Animação do player
  • Issue comment#30Dudzz012025-05-08 02:40
    Definir e exibir na interface os enunciados corretos para os desafios SQL (Fase 1, Fase 2, Fase 3)
  • Issue#5Dudzz012025-05-08 02:39
    Escolher Arte do jogo
  • Issue comment#27Dudzz012025-05-08 02:31
    Implementação de todos os desafios de query nos comodos corretamente Fase 2
  • Issue comment#9Dudzz012025-05-08 02:30
    Criar fluxo de querys fase 2
  • Issue comment#9Dudzz012025-05-08 02:30
    Criar fluxo de querys fase 2
  • Issue comment#26Dudzz012025-05-08 02:27
    Criação de Cenário da Fase 2
  • Issue#29Dudzz012025-05-08 02:22
    Modelar Interface eficiente para solução dos desafios SQL
  • Issue#28Dudzz012025-05-08 02:21
    Cenário Fase 3
  • Issue#27Dudzz012025-05-08 02:21
    Implementação de todos os desafios de query nos comodos corretamente Fase 2

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.