OpenGL Realtime Framework
active 2023-12-16 → 2024-04-07 (UTC)
Complete coverage26,562 / 26,562 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-25 (UTC)
Events
10
Pushes
0
Pull requests
0
Issues
5
Stars
0
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 114 days from 2023-12-16 to 2024-04-07. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 5 total, peak 2 in a day. Comments: 4 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| lmj01 | 9 | 0 | 0 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue#11lmj012024-04-07 22:55Shader why not set uniform projectin matrix?
- Issue comment#11lmj012024-04-07 22:54Shader why not set uniform projectin matrix?
- Issue comment#11lmj012024-04-07 22:51Shader why not set uniform projectin matrix?
- Issue comment#11lmj012024-04-02 01:37Shader why not set uniform projectin matrix?
- Issue#11lmj012024-01-13 23:43Shader why not set uniform projectin matrix?
- Issue#10lmj012024-01-01 11:58Has Some MVP demo ?
- Issue#10lmj012024-01-01 11:58Has Some MVP demo ?
- Issue comment#10lmj012024-01-01 11:58Has Some MVP demo ?
- Issue#10lmj012023-12-30 05:56Has Some MVP demo ?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.