Repository for EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
active 2025-03-16 → 2026-07-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 494 days from 2025-03-16 to 2026-07-22. Pushes: 453 total, peak 224 in a day. Pull requests: 69 total, peak 5 in a day. Issues: 5 total, peak 1 in a day. Comments: 107 total, peak 12 in a day. Stars: 27 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| EpicCliffHudson | 243 | 225 | 2 | 6 |
| DanF-ApexSystems | 183 | 136 | 23 | 12 |
| JessTello | 123 | 49 | 25 | 25 |
| matt-clarke | 92 | 8 | 1 | 47 |
| billfr-ApexSystems | 49 | 0 | 0 | 4 |
| EOSPluginJeff | 30 | 10 | 10 | 5 |
| OswaldoApexSystems | 27 | 19 | 6 | 1 |
| kisecrow9334 | 4 | 0 | 0 | 1 |
| ConnorBlaserApex | 2 | 1 | 0 | 0 |
| ryanlimYouniverse | 2 | 0 | 0 | 1 |
| YusukeTsujimoto | 2 | 0 | 0 | 1 |
| ryanmaloney2 | 2 | 1 | 1 | 0 |
| ricardoamores-epic | 1 | 1 | 0 | 0 |
| aaronward-apexsystems | 1 | 0 | 1 | 0 |
| rubenserrano-cmyk | 1 | 1 | 0 | 0 |
| DevMassive | 1 | 0 | 0 | 0 |
| mr-tm | 1 | 0 | 0 | 0 |
| GabrielBigardi | 1 | 0 | 0 | 1 |
| saidylmz | 1 | 0 | 0 | 1 |
| hesham-akmal | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#1276OswaldoApexSystems2026-04-21 18:42
- Pull request#1254EOSPluginJeff2026-03-10 21:12
- Pull request#1252DanF-ApexSystems2026-03-10 18:04
- Pull request#1251EOSPluginJeff2026-03-06 18:58
- Issue comment#1240JessTello2026-02-25 15:29Force Windows plugin path to X64 to avoid missing XAudio29 DLL (EOSU-961)
- Issue comment#1237DanF-ApexSystems2026-02-23 21:34Eosu 404 auth token reauth p2p disconnects
- Pull request#1242DanF-ApexSystems2026-02-23 21:26
- Pull request#1242DanF-ApexSystems2026-02-23 21:26
- Pull request#1241DanF-ApexSystems2026-02-23 20:52
- Pull request#1241DanF-ApexSystems2026-02-23 20:52
- Pull request#1239JessTello2026-02-23 20:47
- Pull request#1239JessTello2026-02-18 20:24
- ReleaseDanF-ApexSystems2026-02-10 16:06Release 6.0.0
- Pull request#1233DanF-ApexSystems2026-02-05 17:16
- Pull request#1231DanF-ApexSystems2026-02-03 15:29
- Pull request#1231DanF-ApexSystems2026-02-03 15:29
- Pull request#1230JessTello2026-01-30 22:05
- Pull request#1228OswaldoApexSystems2026-01-29 19:54
- Pull request#1227EOSPluginJeff2026-01-26 22:59
- Pull request#1225OswaldoApexSystems2026-01-23 20:20
- Pull request#1223DanF-ApexSystems2026-01-22 18:12
- Pull request#1221DanF-ApexSystems2026-01-21 01:59
- Pull request#1221DanF-ApexSystems2026-01-21 01:59
- Pull request#1220OswaldoApexSystems2026-01-20 17:25
- Issue comment#1124GabrielBigardi2026-01-17 19:29[Android]Invalid client error, game is requesting friends_list even if it's disabled on Epic Account Services
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 27 stars here means stars gained during the window, not the repo's star count.