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EOS-Contrib/eos_plugin_for_unity

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Repository for EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.

active 2025-03-162026-07-22 (UTC)

Partial coverage15,714 / 19,449 hourly files (81%) · 2 absent upstream · 3,735 failed, retryable2024-05-232026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.4K
Pushes
453
Pull requests
69
Issues
5
Stars
27
Forks
12

Activity over time

Daily event counts in the loaded window

Line chart, 494 days from 2025-03-16 to 2026-07-22. Pushes: 453 total, peak 224 in a day. Pull requests: 69 total, peak 5 in a day. Issues: 5 total, peak 1 in a day. Comments: 107 total, peak 12 in a day. Stars: 27 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#1276OswaldoApexSystems2026-04-21 18:42
  • Pull request#1254EOSPluginJeff2026-03-10 21:12
  • Pull request#1252DanF-ApexSystems2026-03-10 18:04
  • Pull request#1251EOSPluginJeff2026-03-06 18:58
  • Issue comment#1240JessTello2026-02-25 15:29
    Force Windows plugin path to X64 to avoid missing XAudio29 DLL (EOSU-961)
  • Issue comment#1237DanF-ApexSystems2026-02-23 21:34
    Eosu 404 auth token reauth p2p disconnects
  • Pull request#1242DanF-ApexSystems2026-02-23 21:26
  • Pull request#1242DanF-ApexSystems2026-02-23 21:26
  • Pull request#1241DanF-ApexSystems2026-02-23 20:52
  • Pull request#1241DanF-ApexSystems2026-02-23 20:52
  • Pull request#1239JessTello2026-02-23 20:47
  • Pull request#1239JessTello2026-02-18 20:24
  • ReleaseDanF-ApexSystems2026-02-10 16:06
    Release 6.0.0
  • Pull request#1233DanF-ApexSystems2026-02-05 17:16
  • Pull request#1231DanF-ApexSystems2026-02-03 15:29
  • Pull request#1231DanF-ApexSystems2026-02-03 15:29
  • Pull request#1230JessTello2026-01-30 22:05
  • Pull request#1228OswaldoApexSystems2026-01-29 19:54
  • Pull request#1227EOSPluginJeff2026-01-26 22:59
  • Pull request#1225OswaldoApexSystems2026-01-23 20:20
  • Pull request#1223DanF-ApexSystems2026-01-22 18:12
  • Pull request#1221DanF-ApexSystems2026-01-21 01:59
  • Pull request#1221DanF-ApexSystems2026-01-21 01:59
  • Pull request#1220OswaldoApexSystems2026-01-20 17:25
  • Issue comment#1124GabrielBigardi2026-01-17 19:29
    [Android]Invalid client error, game is requesting friends_list even if it's disabled on Epic Account Services

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 27 stars here means stars gained during the window, not the repo's star count.