A lightly opinionated framework built on top of Mono Game that has a Unity flavor.
active 2023-09-16 → 2023-12-03 (UTC)
Complete coverage26,563 / 26,563 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-25 (UTC)
Events
33
Pushes
10
Pull requests
0
Issues
7
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 79 days from 2023-09-16 to 2023-12-03. Pushes: 10 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 7 total, peak 7 in a day. Comments: 5 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| EarliestFall988 | 22 | 10 | 0 | 5 |
Recent activity
Latest issues, pull requests and releases
- ReleaseEarliestFall9882023-12-03 05:58v0.0.5
- ReleaseEarliestFall9882023-10-14 03:38Game Project 3
- ReleaseEarliestFall9882023-09-28 17:25Game Project 2
- Issue comment#5EarliestFall9882023-09-16 04:19Rotating the camera causes each individual item to rotate (not the whole world)
- Issue#6EarliestFall9882023-09-16 04:17Issue with a game object with multiple colliders triggering multiple collisions.
- Issue comment#6EarliestFall9882023-09-16 04:17Issue with a game object with multiple colliders triggering multiple collisions.
- Issue#6EarliestFall9882023-09-16 04:17Issue with a game object with multiple colliders triggering multiple collisions.
- Issue#7EarliestFall9882023-09-16 04:15Rectangle Collision triggers not working correctly
- Issue#6EarliestFall9882023-09-16 04:15Issue with a game object with multiple colliders triggering multiple collisions.
- Issue comment#1EarliestFall9882023-09-16 04:14A child object does not scale with the parent object
- Issue#2EarliestFall9882023-09-16 04:13Need Documentation
- Issue comment#2EarliestFall9882023-09-16 04:13Need Documentation
- Issue comment#3EarliestFall9882023-09-16 04:13Not a Nuget Package
- Issue#3EarliestFall9882023-09-16 04:13Not a Nuget Package
- Issue#5EarliestFall9882023-09-16 04:12Rotating the camera causes each individual item to rotate (not the whole world)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.