ugabooga
active 2024-07-01 → 2024-08-01 (UTC)
Complete coverage26,744 / 26,744 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-02 (UTC)
Events
298
Pushes
201
Pull requests
18
Issues
46
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 32 days from 2024-07-01 to 2024-08-01. Pushes: 201 total, peak 26 in a day. Pull requests: 18 total, peak 3 in a day. Issues: 46 total, peak 11 in a day. Comments: 7 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#5ghkkhan2024-08-01 16:00Work on some Tileset (for skill building)
- Issue#9ghkkhan2024-08-01 16:00Implement Game mechanics for swinging on 'vines'
- Issue#18ghkkhan2024-08-01 16:00Alchemy
- Issue#31ghkkhan2024-08-01 16:00More Fruits and ingredients
- Issue#24ghkkhan2024-08-01 16:00Create stage 2 of the game through TIled
- Pull request#33ghkkhan2024-07-25 18:08
- Pull request#34ghkkhan2024-07-25 18:06
- Pull request#34ghkkhan2024-07-25 18:06
- Pull request#33ghkkhan2024-07-23 01:08
- Pull request#32ghkkhan2024-07-23 01:01
- Pull request#32ghkkhan2024-07-23 00:58
- Issue#10ElBitting2024-07-23 00:12Plan out World Destruction
- Issue comment#11ElBitting2024-07-22 22:45Health System (3 health)
- Issue#25ElBitting2024-07-22 22:45Proper Cauldron Implementation
- Issue#30ElBitting2024-07-22 22:44Sometimes its possible to float on top of the spikes and quickly die
- Issue#29ElBitting2024-07-22 22:40Starting alchemy screen only works when character is touching the edge of the collider
- Issue#31ghkkhan2024-07-22 17:44More Fruits and ingredients
- Issue comment#30ghkkhan2024-07-22 02:38Sometimes its possible to float on top of the spikes and quickly die
- Issue#30ghkkhan2024-07-22 02:30Sometimes its possible to float on top of the spikes and quickly die
- Issue#29ghkkhan2024-07-22 02:30Starting alchemy screen only works when character is touching the edge of the collider
- Pull request#28ghkkhan2024-07-22 01:46
- Pull request#28ghkkhan2024-07-22 01:45
- Issue#23ghkkhan2024-07-21 23:39Jumping inconsistent (likely due to timer? do we need it anymore?)
- Pull request#27ghkkhan2024-07-21 22:56
- Pull request#27ghkkhan2024-07-21 22:56
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.