A game engine made in Godot. I'm currently using Loona to design a game but I also wanted to be able to make a stand-alone engine so I could easily use it to make other games much faster.
active 2023-10-31 → 2023-10-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2023-10-31 to 2023-10-31. Pushes: 4 total, peak 4 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Electron7-7 | 8 | 4 | 4 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#7Electron7-72023-10-31 06:15
- Pull request#7Electron7-72023-10-31 06:14
- Pull request#6Electron7-72023-10-31 02:07
- Pull request#6Electron7-72023-10-31 02:07
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.