A low-level Godot networking engine utilizing TCP packets. Created this project when was migrating Gamemaker 1.4's networking to Godot. Hence, it is similar to Gamemaker 1.4's networking code
active 2023-12-16 → 2024-11-24 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 345 days from 2023-12-16 to 2024-11-24. Pushes: 3 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 4 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Elfiawesome | 5 | 3 | 0 | 1 |
| emagood | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.