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A tool for MonoGame that automatically handles adding assets to the Content Pipeline project

active 2023-11-272026-04-23 (UTC)

Complete coverage26,505 / 26,505 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
172
Pushes
43
Pull requests
5
Issues
12
Stars
36
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 879 days from 2023-11-27 to 2026-04-23. Pushes: 43 total, peak 17 in a day. Pull requests: 5 total, peak 3 in a day. Issues: 12 total, peak 2 in a day. Comments: 54 total, peak 28 in a day. Stars: 36 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Ellpeck9143332
Gandifil390221
Shadowblitz162001
AugsEU1000
MegaInferno941000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#2Ellpeck2025-10-18 15:58
    Deleting content that is not in content folder?
  • Issue#11Ellpeck2025-05-26 22:18
    References don't always follow the `tools` structure
  • Issue#10Ellpeck2025-05-26 20:55
    We use `GetTypes` to iterate custom content importers when we should be using `GetExportedTypes`
  • Issue#9Ellpeck2024-08-28 11:57
    Contentless.targets throws error when project directory contains whitespace
  • Issue comment#9Ellpeck2024-08-23 14:55
    Contentless.targets throws error when project directory contains whitespace
  • Issue#9MegaInferno942024-08-23 10:53
    Contentless.targets throws error when project directory contains whitespace
  • Issue#8Ellpeck2024-02-04 16:10
    Does not work if the MonoGameContentReference contains multiple paths
  • Issue#8AugsEU2024-02-04 13:40
    Does not work if the MonoGameContentReference contains multiply paths
  • Issue#5Ellpeck2023-12-22 16:41
    Order of task processing
  • Pull request#7Ellpeck2023-12-22 16:41
  • Issue comment#7Ellpeck2023-12-22 16:41
    Fix build task
  • Issue comment#7Gandifil2023-12-22 16:39
    Fix build task
  • Issue comment#7Ellpeck2023-12-22 13:24
    Fix build task
  • Pull request#7Gandifil2023-12-22 08:18
  • Issue comment#5Ellpeck2023-12-21 20:13
    Order of task processing
  • Issue comment#5Gandifil2023-12-21 19:54
    Order of task processing
  • Issue comment#6Ellpeck2023-12-21 18:10
    Fix creating test/nuget.config.
  • Issue comment#6Ellpeck2023-12-21 18:09
    Fix creating test/nuget.config.
  • Pull request#6Ellpeck2023-12-21 18:09
  • Pull request#6Gandifil2023-12-21 18:06
  • Issue comment#4Gandifil2023-12-21 17:46
    Add auto syncing references
  • Issue comment#4Ellpeck2023-12-21 17:30
    Add auto syncing references
  • Issue comment#4Gandifil2023-12-21 17:28
    Add auto syncing references
  • Issue comment#4Ellpeck2023-12-21 17:21
    Add auto syncing references
  • Issue comment#4Gandifil2023-12-21 17:18
    Add auto syncing references

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 36 stars here means stars gained during the window, not the repo's star count.