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Engineer9736/UnrealTournamentDevBatchscript

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active 2023-09-142025-02-05 (UTC)

Complete coverage26,583 / 26,583 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
2
Pushes
0
Pull requests
0
Issues
1
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 511 days from 2023-09-14 to 2025-02-05. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
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  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
chaosesqueteam1000

Recent activity

Latest issues, pull requests and releases

  • Issue#1chaosesqueteam2023-09-14 05:31
    We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated. Thank you for considering our plea, and we look forward to your valuable contribution. (relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.