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Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development.

active 2024-09-142025-02-10 (UTC)

Complete coverage27,156 / 27,158 hourly files (100%) · 2 absent upstream2023-08-152026-09-19 (UTC)
Events
11
Pushes
4
Pull requests
2
Issues
0
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 150 days from 2024-09-14 to 2025-02-10. Pushes: 4 total, peak 4 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
jamesaorson6420

Recent activity

Latest issues, pull requests and releases

  • Pull request#135jamesaorson2024-09-14 13:20
  • Pull request#135jamesaorson2024-09-14 13:19

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.