Academical + StoryAssembler, implemented in the Step programming language (active development)
active 2023-09-26 → 2024-05-24 (UTC)
Complete coverage26,434 / 26,434 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-20 (UTC)
Events
146
Pushes
75
Pull requests
0
Issues
11
Stars
2
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 242 days from 2023-09-26 to 2024-05-24. Pushes: 75 total, peak 9 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 11 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| alex-calderwood | 48 | 48 | 0 | 0 |
| ShiJbey | 20 | 9 | 0 | 0 |
| smshields | 18 | 18 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#7ShiJbey2024-03-05 15:46The dialogue manager should use prefabs created within the editor
- Issue#9ShiJbey2024-03-05 15:45Load Step files as Unity Text Assets.
- Issue#5ShiJbey2024-03-05 15:45GameWorld and PlayerProfile need to be root-level GameObjects
- Issue#3ShiJbey2024-03-05 15:45Move assets out of the "Resources" directory
- Issue#10ShiJbey2024-01-09 21:57Remove variable references to singletons
- Issue#9ShiJbey2024-01-09 21:51Load Step files as Unity Test Assets.
- Issue#8ShiJbey2024-01-09 21:28Build out the game's GUI using Unity UI Objects
- Issue#7ShiJbey2024-01-09 21:23The dialog manager should use prefabs created within the editor
- Issue#6ShiJbey2024-01-09 21:07Remove dictionaries from serializable classes
- Issue#5ShiJbey2024-01-09 21:02GameWorld and PlayerProfile need to be root-level GameObjects
- Issue#3ShiJbey2024-01-09 20:03Move assets out of the "Resources" directory
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.