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ExpressiveIntelligence/RCRTrainingSim

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Academical + StoryAssembler, implemented in the Step programming language (active development)

active 2023-09-262024-05-24 (UTC)

Complete coverage26,434 / 26,434 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
146
Pushes
75
Pull requests
0
Issues
11
Stars
2
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 242 days from 2023-09-26 to 2024-05-24. Pushes: 75 total, peak 9 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 11 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
alex-calderwood484800
ShiJbey20900
smshields181800

Recent activity

Latest issues, pull requests and releases

  • Issue#7ShiJbey2024-03-05 15:46
    The dialogue manager should use prefabs created within the editor
  • Issue#9ShiJbey2024-03-05 15:45
    Load Step files as Unity Text Assets.
  • Issue#5ShiJbey2024-03-05 15:45
    GameWorld and PlayerProfile need to be root-level GameObjects
  • Issue#3ShiJbey2024-03-05 15:45
    Move assets out of the "Resources" directory
  • Issue#10ShiJbey2024-01-09 21:57
    Remove variable references to singletons
  • Issue#9ShiJbey2024-01-09 21:51
    Load Step files as Unity Test Assets.
  • Issue#8ShiJbey2024-01-09 21:28
    Build out the game's GUI using Unity UI Objects
  • Issue#7ShiJbey2024-01-09 21:23
    The dialog manager should use prefabs created within the editor
  • Issue#6ShiJbey2024-01-09 21:07
    Remove dictionaries from serializable classes
  • Issue#5ShiJbey2024-01-09 21:02
    GameWorld and PlayerProfile need to be root-level GameObjects
  • Issue#3ShiJbey2024-01-09 20:03
    Move assets out of the "Resources" directory

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.