Skip to content

active 2025-10-292025-12-05 (UTC)

Partial coverage20,504 / 26,260 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
144
Pushes
67
Pull requests
14
Issues
20
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 38 days from 2025-10-29 to 2025-12-05. Pushes: 67 total, peak 30 in a day. Pull requests: 14 total, peak 2 in a day. Issues: 20 total, peak 3 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
EyeAmTheOne461972
5i1v3rf0x342350
diego32908242310
tonytrieu-dev6210

Recent activity

Latest issues, pull requests and releases

  • Pull request#43EyeAmTheOne2025-12-05 23:02
  • Pull request#43EyeAmTheOne2025-12-05 22:59
  • Issue#41EyeAmTheOne2025-12-05 03:39
    As a developer, I would like a unit testing framework that I can use for creating, then automatically running all the tests for the project
  • Issue#41EyeAmTheOne2025-11-26 19:37
    As a developer, I would like a unit testing framework that I can use for creating, then automatically running all the tests for the project
  • Issue#32EyeAmTheOne2025-11-26 19:35
    As a player, I want to fight new spawning monsters
  • Pull request#39tonytrieu-dev2025-11-25 23:09
  • Pull request#36EyeAmTheOne2025-11-25 06:53
  • Issue#7EyeAmTheOne2025-11-25 01:27
    Inventory implementation
  • Issue#32EyeAmTheOne2025-11-25 01:27
    As a player, I want to fight new spawning monsters
  • Issue#30EyeAmTheOne2025-11-24 05:56
    As a player, I can see an interface that shows my health and the health of enemies
  • Pull request#275i1v3rf0x2025-11-23 23:05
  • Pull request#265i1v3rf0x2025-11-23 05:42
  • Issue#25i1v3rf0x2025-11-22 23:17
    Deal damage to enemy using a melee weapon
  • Issue#245i1v3rf0x2025-11-22 23:00
    As a player, I see a visual indicator on my character when taking damage
  • Issue#245i1v3rf0x2025-11-22 23:00
    As a player, I see a visual indicator on my character when taking damage
  • Pull request#235i1v3rf0x2025-11-22 22:35
  • Issue#22EyeAmTheOne2025-11-21 20:18
    As a player, I see a level that I can explore
  • Issue#22EyeAmTheOne2025-11-21 20:18
    As a player, I see a level that I can explore
  • Pull request#20diego329082025-11-21 03:42
  • Issue#19EyeAmTheOne2025-11-19 21:52
    As a player, I can see a starting menu where I can "Quit" or "Start" the game
  • Issue#19EyeAmTheOne2025-11-19 21:52
    As a player, I can see a starting menu where I can "Quit" or "Start" the game
  • Issue#155i1v3rf0x2025-11-18 17:38
    As a player, I can run and walk with a smooth animation
  • Issue#165i1v3rf0x2025-11-13 01:01
    As a player, I can see a "game over" screen after I take damage and die
  • Pull request#175i1v3rf0x2025-11-13 01:00
  • Pull request#14EyeAmTheOne2025-11-07 14:25

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.