active 2024-10-01 → 2024-10-02 (UTC)
Partial coverage19,691 / 25,349 hourly files (78%) · 2 absent upstream · 5,655 failed, retryable2023-09-21 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
26
Pushes
13
Pull requests
0
Issues
12
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 2 days from 2024-10-01 to 2024-10-02. Pushes: 13 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 12 total, peak 12 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| FBDev64 | 26 | 13 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#9FBDev642024-10-01 19:25- Add keyboard and mouse input handling with SDL in `engineProcessInput()`.
- Issue#6FBDev642024-10-01 17:35CMakeLists.txt
- Issue#5FBDev642024-10-01 17:35Project Structure
- Issue#7FBDev642024-10-01 17:34Create `engineInit()` to initialize the SDL window and OpenGL context.
- Issue#9FBDev642024-10-01 17:10- Add keyboard and mouse input handling with SDL in `engineProcessInput()`.
- Issue#8FBDev642024-10-01 17:09Implement basic OpenGL rendering.
- Issue#7FBDev642024-10-01 17:09Create `engineInit()` to initialize the SDL window and OpenGL context.
- Issue#6FBDev642024-10-01 17:08CMakeLists.txt
- Issue#5FBDev642024-10-01 17:08Project Structure
- Issue#2FBDev642024-10-01 17:05Finir le Stellar Engine
- Issue comment#3FBDev642024-10-01 11:28Carte du jeu avec Blender
- Issue#3FBDev642024-10-01 11:28Carte du jeu avec Blender
- Issue#4FBDev642024-10-01 11:27Collectibles
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.