Game modification for FEZ adding online multiplayer
active 2024-07-09 → 2026-07-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 723 days from 2024-07-09 to 2026-07-01. Pushes: 150 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 50 total, peak 6 in a day. Comments: 40 total, peak 4 in a day. Stars: 5 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#33Jenna13372026-03-14 22:31Concerning shared save data
- Issue comment#46Jenna13372026-03-06 02:43Add support for CJK input method editors
- Issue#35Jenna13372026-03-02 04:39Add in-game options for SyncTimeOfDay and SyncWorldState
- Issue#44Jenna13372026-02-06 23:29work on `ProcessServerSharedSaveData`
- Issue comment#43Jenna13372026-01-31 03:52Should we add compression?
- Issue#43Jenna13372026-01-31 03:49Should we add compression?
- Issue comment#43Jenna13372026-01-31 03:49Should we add compression?
- Issue#43Jenna13372026-01-31 03:26Should we add compression?
- Issue comment#43Jenna13372026-01-31 03:26Should we add compression?
- Issue comment#43Jenna13372026-01-31 03:03Should we add compression?
- Issue#43Jenna13372026-01-28 03:03Should we add compression?
- Issue#43Jenna13372026-01-28 03:03Should we add compression?
- Issue#41Jenna13372026-01-28 02:50Rework drawing of TextInputLogicComponent
- Issue#40Jenna13372026-01-28 02:42Add text selecting support to TextInputLogicComponent
- Issue comment#39Jenna13372026-01-27 03:48Rework multiplayer menu to use Fez's built-in menu structures
- Issue#39Jenna13372026-01-27 03:23Rework multiplayer menu to use Fez's built-in menu structures
- Issue#37Jenna13372026-01-23 00:59save data changes don't trigger culling recalculation
- Issue#36Jenna13372026-01-23 00:10destructable blocks don't sync properly
- Issue#20Jenna13372026-01-19 05:41add scrolling to the server list
- Issue#35Jenna13372026-01-18 05:23Add in-game options for SyncTimeOfDay and SyncWorldState
- Issue#35Jenna13372026-01-18 05:23Add in-game options for SyncTimeOfDay and SyncWorldState
- Issue#34Jenna13372026-01-18 05:22Proposal: move some client settings to per-server
- Issue#34Jenna13372026-01-18 05:22Proposal: move some client settings to per-server
- Issue#31Jenna13372026-01-18 05:15Chests don't update save data until after they're fully opened
- ReleaseJenna13372026-01-18 03:20FezMultiplayerMod v0.7.0
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.