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Game modification for FEZ adding online multiplayer

active 2024-07-092026-07-01 (UTC)

Partial coverage15,428 / 19,035 hourly files (81%) · 2 absent upstream · 3,607 failed, retryable2024-06-092026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
255
Pushes
150
Pull requests
0
Issues
50
Stars
5
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 723 days from 2024-07-09 to 2026-07-01. Pushes: 150 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 50 total, peak 6 in a day. Comments: 40 total, peak 4 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Jenna1337234149038
qwertyad12000
Krzyhau1001
gmottajr1001

Recent activity

Latest issues, pull requests and releases

  • Issue#33Jenna13372026-03-14 22:31
    Concerning shared save data
  • Issue comment#46Jenna13372026-03-06 02:43
    Add support for CJK input method editors
  • Issue#35Jenna13372026-03-02 04:39
    Add in-game options for SyncTimeOfDay and SyncWorldState
  • Issue#44Jenna13372026-02-06 23:29
    work on `ProcessServerSharedSaveData`
  • Issue comment#43Jenna13372026-01-31 03:52
    Should we add compression?
  • Issue#43Jenna13372026-01-31 03:49
    Should we add compression?
  • Issue comment#43Jenna13372026-01-31 03:49
    Should we add compression?
  • Issue#43Jenna13372026-01-31 03:26
    Should we add compression?
  • Issue comment#43Jenna13372026-01-31 03:26
    Should we add compression?
  • Issue comment#43Jenna13372026-01-31 03:03
    Should we add compression?
  • Issue#43Jenna13372026-01-28 03:03
    Should we add compression?
  • Issue#43Jenna13372026-01-28 03:03
    Should we add compression?
  • Issue#41Jenna13372026-01-28 02:50
    Rework drawing of TextInputLogicComponent
  • Issue#40Jenna13372026-01-28 02:42
    Add text selecting support to TextInputLogicComponent
  • Issue comment#39Jenna13372026-01-27 03:48
    Rework multiplayer menu to use Fez's built-in menu structures
  • Issue#39Jenna13372026-01-27 03:23
    Rework multiplayer menu to use Fez's built-in menu structures
  • Issue#37Jenna13372026-01-23 00:59
    save data changes don't trigger culling recalculation
  • Issue#36Jenna13372026-01-23 00:10
    destructable blocks don't sync properly
  • Issue#20Jenna13372026-01-19 05:41
    add scrolling to the server list
  • Issue#35Jenna13372026-01-18 05:23
    Add in-game options for SyncTimeOfDay and SyncWorldState
  • Issue#35Jenna13372026-01-18 05:23
    Add in-game options for SyncTimeOfDay and SyncWorldState
  • Issue#34Jenna13372026-01-18 05:22
    Proposal: move some client settings to per-server
  • Issue#34Jenna13372026-01-18 05:22
    Proposal: move some client settings to per-server
  • Issue#31Jenna13372026-01-18 05:15
    Chests don't update save data until after they're fully opened
  • ReleaseJenna13372026-01-18 03:20
    FezMultiplayerMod v0.7.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.