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s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. Modified for Static Galaxy

C# · active 2025-11-252026-08-07 (UTC)

Partial coverage11,369 / 12,256 hourly files (93%) · 2 absent upstream · 884 failed, retryable2025-03-182026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
5.9K
Pushes
445
Pull requests
194
Issues
2.8K
Stars
1.8K
Forks
78

Activity over time

Daily event counts in the loaded window

Line chart, 256 days from 2025-11-25 to 2026-08-07. Pushes: 445 total, peak 9 in a day. Pull requests: 194 total, peak 19 in a day. Issues: 2,759 total, peak 2,515 in a day. Comments: 511 total, peak 29 in a day. Stars: 1,762 total, peak 406 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
sboxbot5134443237
Copilot21220126
Retroeer140000
MrBrax950313
Fortune11792002
handsomematt8202027
yuberee71026
QuackCola64083
Nolankicks61041
Gmod4phun60013
CarsonKompon55001
badandbest54025
trundlr53000
nixxquality490214
bub-bl49004
boxrocket6803460147
chrisspieler46000
garrynewman460418
matekdev44014
DrakeFruit430517

Recent activity

Latest issues, pull requests and releases

  • Issue#11628SirChopp2026-08-07 20:15
    No DLSS
  • Issue#11626Guilhem-Pech2026-08-07 16:56
    MeshComponent ShadowOnly mode does not hide visual geometry
  • Issue comment#11089Gmod4phun2026-08-07 16:39
    SSR and AO causing flickering
  • Issue#11624Monnowaddons2026-08-07 15:12
    Connect via new instance on S&box addon packages is broken
  • Issue#11570nixxquality2026-07-28 11:40
    Contiguous areas of #000000 in decal height texture makes color texture transparent
  • Issue#9997lolleko2026-07-26 10:06
    Add VSCodium to the Project Preferences
  • Issue#11543aylaylay2026-07-25 00:49
    Hide Faces in scene mesh
  • Issue comment#857lolleko2026-07-03 23:38
    [Regression] Prefab: Object reference not set to an instance of object (component ctor)
  • Issue#857lolleko2026-07-03 23:38
    [Regression] Prefab: Object reference not set to an instance of object (component ctor)
  • Issue comment#11355nixxquality2026-06-30 07:18
    Ability to control which sound from a `SoundEvent` is played.
  • Pull request#11344PolEpie2026-06-28 00:33
  • Issue comment#11327dorukhan932026-06-27 01:44
    [Hammer] fail compile after the update
  • Issue comment#11228DangerKiddy2026-06-17 22:14
    in-game only Whitelist Error after latest update, editor does not report any whitelist problems
  • Issue#11231lucasdesca2026-06-14 03:14
    Allow setting per-vertex blend (vertex paint) on MapMesh from C#
  • Issue#11210michaelsucks2026-06-13 21:43
    Published game fails to load only for the owner's account since 26.06.10 - identical project republished under a new org works fine
  • Pull request#11227Gamah2026-06-13 07:21
  • Issue#11220mirainojutsu2026-06-12 11:08
    |Embedded terrain storage] Dropdown menu crashes the editor
  • Issue comment#11132SlaughterOnArrival2026-06-12 07:12
    Gizmo scale/world transform float issues
  • Issue#11187Metapyziks2026-06-11 09:04
    Exporting Image Sequences and Videos out of s&box (Movie Maker) causes serious stalling.
  • Pull request#11183joshuascript2026-06-09 05:08
  • Issue#11181ktoma362026-06-08 23:41
    Saving terrain to a file does not work. Attempting to save a new terrain to file crashes S&box
  • Issue#11170Remscar2026-06-08 00:47
    `Networking.IsActive` is false on a dedicated server
  • Issue#11169Remscar2026-06-08 00:45
    Sound Simulation System can break, requiring restart
  • Issue#11167boxrocket68032026-06-07 23:57
    Improve tool tip performance
  • Issue comment#11159Electrisoma2026-06-07 03:49
    Ambient occlusion renders over objects

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1,762 stars here means stars gained during the window, not the repo's star count.