Skip to content

FatherToast/SpecialAI

View on GitHub ↗Related repositories →

Adds additional AI patterns to mobs to make the game more challenging. 'Passive' mobs will fight back, monsters will break light sources and wooden doors, some mobs gain random extra abilities, and villages are more... village-y.

active 2024-06-17 → 2026-06-04 (UTC)

Complete coverage27,915 / 27,915 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-21 (UTC)
Events
82
Pushes
26
Pull requests
0
Issues
28
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 718 days from 2024-06-17 to 2026-06-04. Pushes: 26 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 28 total, peak 8 in a day. Comments: 27 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Sarinsa6225023
Moonyol8002
Kaleidio2000
mateus3c2001
GoodGuyJimmy2001
FatherToast1100
NicholasWhatever1000
5A931000
Not-February1000
BodhiSmith131000

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.