A recreation of the game TowerFall Ascension using clean coding and architecture principles in Unity.
active 2024-07-12 → 2024-08-12 (UTC)
Partial coverage20,529 / 26,285 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
73
Pushes
31
Pull requests
7
Issues
0
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 32 days from 2024-07-12 to 2024-08-12. Pushes: 31 total, peak 9 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 16 total, peak 6 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| FerchusGames | 50 | 30 | 6 | 8 |
| Horothenic | 14 | 1 | 1 | 8 |
Recent activity
Latest issues, pull requests and releases
- Pull request#4FerchusGames2024-08-12 01:52
- Issue comment#4FerchusGames2024-08-03 03:40Import previous project assets
- Pull request#4FerchusGames2024-07-25 22:28
- Pull request#3FerchusGames2024-07-25 19:35
- Pull request#3FerchusGames2024-07-23 22:27
- Pull request#2FerchusGames2024-07-23 21:10
- Pull request#1FerchusGames2024-07-18 00:38
- Pull request#1Horothenic2024-07-18 00:37
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.