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FerchusGames/towerfall-clean-code

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A recreation of the game TowerFall Ascension using clean coding and architecture principles in Unity.

active 2024-07-122024-08-12 (UTC)

Partial coverage20,529 / 26,285 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
73
Pushes
31
Pull requests
7
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 32 days from 2024-07-12 to 2024-08-12. Pushes: 31 total, peak 9 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 16 total, peak 6 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
FerchusGames503068
Horothenic14118

Recent activity

Latest issues, pull requests and releases

  • Pull request#4FerchusGames2024-08-12 01:52
  • Issue comment#4FerchusGames2024-08-03 03:40
    Import previous project assets
  • Pull request#4FerchusGames2024-07-25 22:28
  • Pull request#3FerchusGames2024-07-25 19:35
  • Pull request#3FerchusGames2024-07-23 22:27
  • Pull request#2FerchusGames2024-07-23 21:10
  • Pull request#1FerchusGames2024-07-18 00:38
  • Pull request#1Horothenic2024-07-18 00:37

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.