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A plugin for Godot that adds a `SceneContainer` node type, capable of asynchronously load, switch, and transition between scenes. Intended to be used as a scene loader found in other engines to load levels, rooms, menus, etc.

active 2025-09-202026-04-26 (UTC)

Partial coverage23,381 / 26,313 hourly files (89%) · 2 absent upstream · 2,931 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
18
Pushes
4
Pull requests
0
Issues
2
Stars
9
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 219 days from 2025-09-20 to 2026-04-26. Pushes: 4 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 9 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Firch5400
Gramps1000

Recent activity

Latest issues, pull requests and releases

  • Issue#1Firch2025-09-21 09:49
    Consider updating .gitattributes
  • Issue#1Gramps2025-09-20 23:08
    Consider updating .gitattributes

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 9 stars here means stars gained during the window, not the repo's star count.