Skip to content

FireDragonGameStudio/SimpleWebRTC

View on GitHub ↗Related repositories →

active 2025-02-022025-12-18 (UTC)

Partial coverage13,364 / 15,897 hourly files (84%) · 2 absent upstream · 2,527 failed, retryable2024-10-172026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
87
Pushes
36
Pull requests
5
Issues
3
Stars
17
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 320 days from 2025-02-02 to 2025-12-18. Pushes: 36 total, peak 14 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 3 total, peak 1 in a day. Comments: 14 total, peak 7 in a day. Stars: 17 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
FireDragonGameStudio259310
LennardMarx3003
jrvRS1001

Recent activity

Latest issues, pull requests and releases

  • ReleaseFireDragonGameStudio2025-10-04 20:07
    Update to Unity 6.2 and dependencies
  • ReleaseFireDragonGameStudio2025-10-04 19:54
    Update to Unity 6.2 and dependencies
  • Pull request#11FireDragonGameStudio2025-10-04 19:48
  • Pull request#11FireDragonGameStudio2025-10-04 19:48
  • Issue comment#10FireDragonGameStudio2025-08-13 08:36
    How to build own webrtc signaling server.
  • Issue#9FireDragonGameStudio2025-08-05 12:14
    Frames are lower after a second sharing
  • Issue comment#9jrvRS2025-08-05 11:07
    Frames are lower after a second sharing
  • Issue comment#9FireDragonGameStudio2025-08-05 10:45
    Frames are lower after a second sharing
  • Issue comment#9FireDragonGameStudio2025-08-05 10:33
    Frames are lower after a second sharing
  • Issue#8FireDragonGameStudio2025-08-03 13:58
    Virtual object placement is off
  • Issue comment#8FireDragonGameStudio2025-07-31 16:47
    Virtual object placement is off
  • Issue comment#8FireDragonGameStudio2025-07-31 16:09
    Virtual object placement is off
  • Issue comment#8LennardMarx2025-07-31 16:02
    Virtual object placement is off
  • Issue comment#8LennardMarx2025-07-31 15:59
    Virtual object placement is off
  • Issue comment#8FireDragonGameStudio2025-07-31 15:54
    Virtual object placement is off
  • Issue comment#8FireDragonGameStudio2025-07-31 15:50
    Virtual object placement is off
  • Issue comment#8LennardMarx2025-07-31 08:34
    Virtual object placement is off
  • Issue comment#8FireDragonGameStudio2025-07-30 16:22
    Virtual object placement is off
  • Issue comment#8FireDragonGameStudio2025-07-28 15:53
    Virtual object placement is off
  • ReleaseFireDragonGameStudio2025-07-22 22:24
    Adding immersive streaming support
  • Pull request#7FireDragonGameStudio2025-07-21 14:05
  • Pull request#7FireDragonGameStudio2025-07-21 14:04
  • Pull request#6FireDragonGameStudio2025-06-17 08:59
  • Issue comment#5FireDragonGameStudio2025-05-26 06:28
    Event deregistration bug in OnDestroy methods - using += instead of -=
  • Issue#5FireDragonGameStudio2025-05-26 06:28
    Event deregistration bug in OnDestroy methods - using += instead of -=

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 17 stars here means stars gained during the window, not the repo's star count.