active 2025-02-02 → 2025-12-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 320 days from 2025-02-02 to 2025-12-18. Pushes: 36 total, peak 14 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 3 total, peak 1 in a day. Comments: 14 total, peak 7 in a day. Stars: 17 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| FireDragonGameStudio | 25 | 9 | 3 | 10 |
| LennardMarx | 3 | 0 | 0 | 3 |
| jrvRS | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- ReleaseFireDragonGameStudio2025-10-04 20:07Update to Unity 6.2 and dependencies
- ReleaseFireDragonGameStudio2025-10-04 19:54Update to Unity 6.2 and dependencies
- Pull request#11FireDragonGameStudio2025-10-04 19:48
- Pull request#11FireDragonGameStudio2025-10-04 19:48
- Issue comment#10FireDragonGameStudio2025-08-13 08:36How to build own webrtc signaling server.
- Issue#9FireDragonGameStudio2025-08-05 12:14Frames are lower after a second sharing
- Issue comment#9jrvRS2025-08-05 11:07Frames are lower after a second sharing
- Issue comment#9FireDragonGameStudio2025-08-05 10:45Frames are lower after a second sharing
- Issue comment#9FireDragonGameStudio2025-08-05 10:33Frames are lower after a second sharing
- Issue#8FireDragonGameStudio2025-08-03 13:58Virtual object placement is off
- Issue comment#8FireDragonGameStudio2025-07-31 16:47Virtual object placement is off
- Issue comment#8FireDragonGameStudio2025-07-31 16:09Virtual object placement is off
- Issue comment#8LennardMarx2025-07-31 16:02Virtual object placement is off
- Issue comment#8LennardMarx2025-07-31 15:59Virtual object placement is off
- Issue comment#8FireDragonGameStudio2025-07-31 15:54Virtual object placement is off
- Issue comment#8FireDragonGameStudio2025-07-31 15:50Virtual object placement is off
- Issue comment#8LennardMarx2025-07-31 08:34Virtual object placement is off
- Issue comment#8FireDragonGameStudio2025-07-30 16:22Virtual object placement is off
- Issue comment#8FireDragonGameStudio2025-07-28 15:53Virtual object placement is off
- ReleaseFireDragonGameStudio2025-07-22 22:24Adding immersive streaming support
- Pull request#7FireDragonGameStudio2025-07-21 14:05
- Pull request#7FireDragonGameStudio2025-07-21 14:04
- Pull request#6FireDragonGameStudio2025-06-17 08:59
- Issue comment#5FireDragonGameStudio2025-05-26 06:28Event deregistration bug in OnDestroy methods - using += instead of -=
- Issue#5FireDragonGameStudio2025-05-26 06:28Event deregistration bug in OnDestroy methods - using += instead of -=
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 17 stars here means stars gained during the window, not the repo's star count.