Working on a mod for minecraft to do dnd things... I lost the plot... I'll find it later
active 2025-03-29 → 2026-08-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 511 days from 2025-03-29 to 2026-08-21. Pushes: 28 total, peak 3 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 81 total, peak 15 in a day. Comments: 7 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| FirebrickRed | 121 | 27 | 6 | 7 |
Recent activity
Latest issues, pull requests and releases
- Issue#112FirebrickRed2026-08-21 17:26Ability scores can exceed 20 (no cap on racial ASI)
- Issue#112FirebrickRed2026-08-21 17:26Ability scores can exceed 20 (no cap on racial ASI)
- Issue#98FirebrickRed2026-02-13 15:04Turn Management & Action Economy
- Issue#106FirebrickRed2026-02-13 14:16Multiplayer Testing Checklist
- Issue#97FirebrickRed2026-02-08 15:01Combat Session Foundation & Initiative System
- Issue comment#97FirebrickRed2026-02-08 15:01Combat Session Foundation & Initiative System
- Issue#103FirebrickRed2026-01-25 18:17Condition Tracking & Display
- Issue#103FirebrickRed2026-01-25 18:17Condition Tracking & Display
- Issue#103FirebrickRed2026-01-25 18:17Condition Tracking & Display
- Issue#102FirebrickRed2026-01-25 18:15Enemy Visibility & DM Control
- Issue#101FirebrickRed2026-01-25 18:13Death Saves & Unconscious State
- Issue#99FirebrickRed2026-01-25 18:07Attack Roll System
- Issue#97FirebrickRed2026-01-25 17:58Combat Session Foundation & Initiative System
- Issue#97FirebrickRed2026-01-25 17:58Combat Session Foundation & Initiative System
- Issue#97FirebrickRed2026-01-25 17:58Combat Session Foundation & Initiative System
- Issue#97FirebrickRed2026-01-25 17:58Combat Session Foundation & Initiative System
- Issue#96FirebrickRed2026-01-12 15:29Party-Based Shop Discounts
- Issue#12FirebrickRed2025-11-19 15:22TICKET-012: Refactor LoaderUtils
- Issue#94FirebrickRed2025-11-19 04:43Shop System: Handle items with cost exceeding 64-item stack limit
- Issue#94FirebrickRed2025-11-19 04:43Shop System: Handle items with cost exceeding 64-item stack limit
- Issue#92FirebrickRed2025-11-18 18:27Configurable Economy System (Currency & Conversion Rates)
- Issue#74FirebrickRed2025-11-18 01:55Entity Stat Block Display
- Issue#89FirebrickRed2025-11-18 01:49Entity Persistence System
- Issue#72FirebrickRed2025-11-18 00:16Unified Entity System Foundation
- Issue#73FirebrickRed2025-11-18 00:11Entity Spawning Commands (DM-Only)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.