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FirstMegaGame4/env-driven-assets

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Environment Driven Assets is a FabricMC mod which implements the env.json library in order to apply it on vanilla asset types.

active 2023-12-182024-02-11 (UTC)

Partial coverage19,401 / 24,998 hourly files (78%) · 2 absent upstream · 5,594 failed, retryable2023-10-062026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
32
Pushes
17
Pull requests
0
Issues
3
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 56 days from 2023-12-18 to 2024-02-11. Pushes: 17 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 3 total, peak 1 in a day. Comments: 2 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
FirstMegaGame4221702

Recent activity

Latest issues, pull requests and releases

  • Issue comment#4FirstMegaGame42024-02-11 10:47
    Fix EDND Snow Textures
  • Issue#4FirstMegaGame42024-02-11 10:47
    Fix EDND Snow Textures
  • ReleaseFirstMegaGame42024-02-09 22:31
    0.0.4-alpha
  • ReleaseFirstMegaGame42024-02-08 20:27
    0.0.3-alpha
  • Issue#4FirstMegaGame42024-02-08 20:25
    Fix EDND Snow Textures
  • Issue comment#2FirstMegaGame42024-02-03 18:04
    Random Rotation Blocks Issue
  • Issue#2FirstMegaGame42024-02-03 17:30
    Random Rotation Blocks Issue
  • ReleaseFirstMegaGame42024-01-02 20:48
    0.0.2-alpha
  • ReleaseFirstMegaGame42023-12-31 18:58

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.