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Flinnshadow/UltraHardAIModFiles

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Mod for the game Forts, Redoes or revamps the existing AI to be more aggressive, smart and fast

active 2023-08-152025-08-01 (UTC)

Complete coverage26,610 / 26,610 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
112
Pushes
75
Pull requests
0
Issues
32
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 718 days from 2023-08-15 to 2025-08-01. Pushes: 75 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 32 total, peak 6 in a day. Comments: 4 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Cronkhinator835203
Flinnshadow252301
Taichuz3000

Recent activity

Latest issues, pull requests and releases

  • Issue#27Cronkhinator2025-02-22 13:02
    AA code runs in O(nm^2)
  • Issue#29Cronkhinator2025-02-20 11:40
    Implement PhysLib library
  • Issue#28Cronkhinator2025-02-20 11:33
    Make one central weapon table
  • Issue#27Cronkhinator2025-02-20 11:31
    AA code runs in O(nm^2)
  • Issue#26Cronkhinator2025-02-20 10:33
    Desync idk when
  • Issue#24Cronkhinator2025-02-20 10:31
    Targets skipped in target selection if targets are destroyed
  • Issue#23Cronkhinator2025-02-20 10:30
    Weapon changes dmgMulti mid target selection
  • Issue#22Cronkhinator2025-02-15 13:16
    Weapons shooting themselves
  • Issue#21Cronkhinator2025-02-15 13:16
    AA is also buffed for humans
  • Issue comment#22Flinnshadow2025-02-03 14:56
    Weapons shooting themselves
  • Issue#22Cronkhinator2025-02-03 12:05
    Weapons shooting themselves
  • Issue#12Cronkhinator2024-10-15 12:41
    Make the AI sell off after the game ends
  • Issue comment#20Cronkhinator2024-10-15 12:41
    Mod is laggy af on big maps
  • Issue comment#20Cronkhinator2024-10-05 19:42
    Mod is laggy af on big maps
  • Issue#20Cronkhinator2024-03-22 16:18
    Mod is laggy af on big maps
  • Issue#1Cronkhinator2024-03-22 16:06
    Doors will stay open too long, also will get stuck open
  • Issue#19Cronkhinator2023-08-30 11:47
    Nukes don't use target priorities, always fire at core
  • Issue#18Cronkhinator2023-08-29 13:40
    Weapons firing inconsistently when targets are too well protected
  • Issue#18Cronkhinator2023-08-29 02:05
    Weapons firing inconsistently when targets are too well protected
  • Issue comment#5Cronkhinator2023-08-29 02:05
    Fix DLC2 AI break
  • Issue#10Flinnshadow2023-08-24 01:22
    Add a jumpscare if the game detects you have been playing for 6 hours straight.
  • Issue#8Cronkhinator2023-08-23 14:54
    Add rare sniper group leader to fire with a slightly higher projectile damage
  • Issue#13Cronkhinator2023-08-23 14:52
    Update/Balance weapon target priorities
  • Issue#17Cronkhinator2023-08-22 18:33
    Weapons target ghost devices
  • Issue#16Cronkhinator2023-08-22 17:54
    Lasers firing at their own door

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.