Mod for the game Forts, Redoes or revamps the existing AI to be more aggressive, smart and fast
active 2023-08-15 → 2025-08-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 718 days from 2023-08-15 to 2025-08-01. Pushes: 75 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 32 total, peak 6 in a day. Comments: 4 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Cronkhinator | 83 | 52 | 0 | 3 |
| Flinnshadow | 25 | 23 | 0 | 1 |
| Taichuz | 3 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#27Cronkhinator2025-02-22 13:02AA code runs in O(nm^2)
- Issue#29Cronkhinator2025-02-20 11:40Implement PhysLib library
- Issue#28Cronkhinator2025-02-20 11:33Make one central weapon table
- Issue#27Cronkhinator2025-02-20 11:31AA code runs in O(nm^2)
- Issue#26Cronkhinator2025-02-20 10:33Desync idk when
- Issue#24Cronkhinator2025-02-20 10:31Targets skipped in target selection if targets are destroyed
- Issue#23Cronkhinator2025-02-20 10:30Weapon changes dmgMulti mid target selection
- Issue#22Cronkhinator2025-02-15 13:16Weapons shooting themselves
- Issue#21Cronkhinator2025-02-15 13:16AA is also buffed for humans
- Issue comment#22Flinnshadow2025-02-03 14:56Weapons shooting themselves
- Issue#22Cronkhinator2025-02-03 12:05Weapons shooting themselves
- Issue#12Cronkhinator2024-10-15 12:41Make the AI sell off after the game ends
- Issue comment#20Cronkhinator2024-10-15 12:41Mod is laggy af on big maps
- Issue comment#20Cronkhinator2024-10-05 19:42Mod is laggy af on big maps
- Issue#20Cronkhinator2024-03-22 16:18Mod is laggy af on big maps
- Issue#1Cronkhinator2024-03-22 16:06Doors will stay open too long, also will get stuck open
- Issue#19Cronkhinator2023-08-30 11:47Nukes don't use target priorities, always fire at core
- Issue#18Cronkhinator2023-08-29 13:40Weapons firing inconsistently when targets are too well protected
- Issue#18Cronkhinator2023-08-29 02:05Weapons firing inconsistently when targets are too well protected
- Issue comment#5Cronkhinator2023-08-29 02:05Fix DLC2 AI break
- Issue#10Flinnshadow2023-08-24 01:22Add a jumpscare if the game detects you have been playing for 6 hours straight.
- Issue#8Cronkhinator2023-08-23 14:54Add rare sniper group leader to fire with a slightly higher projectile damage
- Issue#13Cronkhinator2023-08-23 14:52Update/Balance weapon target priorities
- Issue#17Cronkhinator2023-08-22 18:33Weapons target ghost devices
- Issue#16Cronkhinator2023-08-22 17:54Lasers firing at their own door
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.